Absorb Weapon

ABSORB WEAPON
Transmutation
Level: Assassin 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Effect: One touched weapon not in
another creature’s possession
Duration: 1 hour/level (D)
Saving Throw: Will negates (object);
see text
Spell Resistance: Yes (object)
The weapon you hold in your hand begins
to fade from existence as you complete the
spell. With the last words of the spell it
disappears completely. At the same moment,
a weapon-shaped red blotch appears on
your arm.
You can harmlessly absorb a weapon
you are touching (even a poisoned
one) into your arm, as long as it is not
in another creature’s possession. The
weapon must be a light weapon for
you at the time you cast the spell. The
absorbed weapon cannot be felt under
the skin and doesn’t restrict your range
of motion in any way. An absorbed
weapon cannot be detected with even
a careful search, although detect magic
reveals the presence of a magical aura.
The only evidence of its presence is
a faint blotch on your skin shaped
vaguely like the weapon.
When you touch the spot (an action
equivalent to drawing a weapon), or
when the spell duration expires, the
weapon appears in your hand and
the spell ends. If you attack with the
weapon in the same round that you
retrieve it from its hiding place, you
can attempt a Bluff check to feint in
combat as a free action, and you gain
a +4 bonus on the Bluff check. An
intelligent magic weapon gets a saving
throw against this spell, but other
weapons do not.