An Olive skinned woman of athletic build with raven dark hair just long enough for the pony tail she typically wears it in, and Obsidian black eyes. She wears Explorers garb when out in the countryside, usually more feminine wear when in town. But not always. Despite her recent past, she has a generally positive, upbeat view on life. She is a tough, compassionate woman who genuinely cares for the welfare of others.
(OOC NOTE: At the time of her entry into Therafim, she believes that she is a commoner. She will not discover she is a Healer until confronted by an emergency which requires a Healer's gifts to save a life.
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Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
10 |
+0 |
+0 |
+0 |
Dexterity |
16 |
+3 |
+0 |
+0 |
Constitution |
14 |
+2 |
+0 |
+0 |
Intelligence |
14 |
+2 |
+0 |
+0 |
Wisdom |
16 |
+3 |
+0 |
+0 |
Charisma |
16 |
+3 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + dex= 13 |
Flat-Footed |
13 |
Touch |
13 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+2 |
+2 |
+4 |
Reflex |
+0 |
+3 |
+3 |
Will |
+2 |
+3 |
+5 |
BAB |
Mod |
Total Range/Melee |
+0 |
+Dex/+Str |
+3/+0 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
C |
Appraise (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Balance (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Bluff (Cha) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Climb (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Concentration (Con) |
+1 |
+2 |
+0 |
+0 |
+0 |
X |
Craft: Cooking (Int) |
+1 |
+2 |
+0 |
+0 |
+0 |
C |
Decipher Script (Int) |
+1 |
+2 |
+0 |
+0 |
+0 |
X |
Diplomacy (Cha) |
+2 |
+3 |
+0 |
+0 |
+0 |
C |
Disable Device (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Disguise (Cha) |
+0 |
+0 |
+3 |
+0 |
+0 |
C |
Escape Artist (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Forgery (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
C |
Gather Information (Cha) |
+0 |
+3 |
+0 |
+0 |
+0 |
X |
Handle Animal (Cha) |
+2 |
+3 |
+0 |
+0 |
+0 |
X |
Heal (Wis) |
+4 |
+3 |
+0 |
+0 |
+0 |
C |
Hide (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Intimidate (Cha) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Jump (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Knowledge: Erotic (Int) |
+1 |
+2 |
+0 |
+0 |
+0 |
X |
Knowledge: Nature (Int) |
+1 |
+2 |
+0 |
+0 |
+0 |
C |
Listen (Wis) |
+1 |
+3 |
+0 |
+0 |
+0 |
C |
Move Silently (Dex) |
+1 |
+3 |
+0 |
+0 |
+0 |
C |
Open Lock (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Perform: Sexual (Cha) |
+1 |
+3 |
+0 |
+0 |
+0 |
X |
Profession: Veterinarian (Wis) |
+1 |
+3 |
+0 |
+0 |
+0 |
C |
Ride (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Search (Int) |
+0 |
+2 |
+0 |
+0 |
+0 |
X |
Sense Motive (Wis) |
+1 |
+3 |
+0 |
+0 |
+0 |
C |
Sleight of Hand (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Speak Language: Common (n/a) |
SL |
+0 |
+0 |
+0 |
+0 |
C |
Speak Language: Undercommon (n/a) |
SL |
+0 |
+0 |
+0 |
+0 |
C |
Speak Language: Wildlander (n/a) |
SL |
+0 |
+0 |
+0 |
+0 |
C |
Speak Language: Literacy (n/a) |
+1 |
+0 |
+0 |
+0 |
+0 |
X |
Spellcraft (Int) |
+1 |
+2 |
+0 |
+0 |
+0 |
C |
Spot (Wis) |
+1 |
+0 |
+3 |
+0 |
+0 |
X |
Survival (Wis) |
+1 |
+3 |
+0 |
+0 |
+0 |
C |
Swim (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Tumble (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Use Magic Device (Cha) |
+0 |
+3 |
+0 |
+0 |
+0 |
C |
Use Rope (Dex) |
+0 |
+3 |
+0 |
+0 |
+0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Undercommon, Wildlander
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 28 <—Breakdown of skills generated per level, helps you keep track.
Feats: Alertness, Armor Proficiency: Light (leather armors only only), Conversationalist, Simple Weapon Proficiency.
Class Abilities: Healing Hands
Racial Abilities:
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Dagger |
+0 |
1d4 |
19/20 x2 |
piercing |
sickle |
+0 |
1d6 |
20 x2 |
slashing |
Spear |
+0 |
1d8 |
20 x3 |
pierce |
Sling |
+0 |
1d4 |
20 x2 |
bludgeoning |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Studded Leather |
+3 |
+0 |
+5 |
-15 |
30ft |
20 lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
Studded Leather armor, 20 lbs
spear, 6 lbs,
dagger, 1 lbs,
sickle 2 lbs
sling and 20 ammo, 2 lbs
In Backpack:
Basic Adventuring Package 26 lbs.,
five candles
sealing wax
signet ring
inkpen
vial of ink
50 sheets of paper.
Healer's kit, 1 lb
Explorers outfit: Sensible clothing for a woman traveling alone in the countryside.
Statistics of Items Here:
Healer's kit give a +2 circumstance bonus to Heal checks.
Spells per Day:
4 cantrips
4 1st level (one additional due to wisdom bonus)
Spells Known:
Cantrips:
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Level 1:
Bless Water: Makes holy water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Speak with Animals: You can communicate with animals.
Character History:
Aeryn Sunlight's history has three very distinct parts: Before the battle at the river, the battle itself, and after it. Of her life before the battle, she remembers nothing. Not where she lived, who her family was, who she hated, who she loved. She isn't even sure that Aeryn Sunlight is her real name.
Of the battle itself, she remembers major fragments, most of them connected. She does not remember who she was fighting for, other than a general gut instinct telling her it was her home. She was an officer, a militia officer she thinks based on the motley clothing and gear of her subordinates. The reason for the battle? A rear guard action, buying time for a larger force that had been badly beaten. Night, an impression of a full moon, clear night, bright stars…and dark shapes occluding them. Flame, fury, blood and slaughter. Mostly the Enemies blood, forcing a bridge is always a defender's game, no matter the numerical odds. Her force won, kinda. They bought the time required, the main body escaped to regroup and fight another day. Maybe they won, she doesn't know. And it was her force by the end, she was the senior surviving officer when day broke and the night horrors of the enemy withdrew. What was left of the nasty things. Not that there had been many to begin with, many had been killed earlier, most of the rest sent aginst higher priority targets. Nobody had really expected less than a thousand militia to stop a dark legion in their hellish tracks. But sunlight didn't stop the onslaught. Fresh human troops swarmed the defenders, heedless of casualties. Aeryn had the questionable fortune of being taken alive. An attractive woman taken prisoner in the heat of battle, she expected the usual fate. It didn't happen. Instead, she was bound and tossed in a corner untill night fell. Then, all she remembers is a cold relentless hand in her hair, hauling back her head, baring her neck. The stench of rotting blood in her nostrils, two sharp flares of pain at her throat…
What she remembers from that battle are her clearest memories. A couple of day ago, she just sort of woke up. She has hazy, confused memories of an undetermined amount of time. Memories of watching what was left of her command being sold off into slavery, of herself being selected for special treatment. One of the Legion officers took a shine to her, kept her for himself? The vampire chose her to be a thrall? She isn't sure. They found out quickly that she was literate. She has a book, an unusual book. Sexual positions, medical procedures, health tips. And memories of instruction, physical instruction. Considering the subject matter of the book, she doesn't like to think about what she was being taught, and especially not how she was taught it. She awoke with a bruise on her face, fading now. She could barely walk, she woke up with a quarrel in her leg, a nasty infection in progress. She is now able to proceed with a slight limp at most. Her leg is healing with amazing speed.
(OOC NOTE: Aeryn Sunlight - and that is not her true name - will never recover the memories of her life before the battle. Of her life after the battle, partial recovery may occur. At the time of her entry into Therafim, she believes that she is a commoner. She will not discover she is a Healer until confronted by an emergency which requires a Healer's gifts to save a life.