**Aeschwine ** | |
Aliases: | Aesch, Eoin |
Age: | ? |
Hair: | none, just a beard |
Eyes: | Hazel |
Height: | 3'3'' |
Weight: | Burly |
Race: | Goblin |
Class: | Barbarian 2 |
Alignment: | Chaotic Neutral |
Level: | 2 |
Experience: | 2000 |
Hit Points: | 32/32 (36/36) |
Gold: | 2065 |
Current Status: | Goblin'ed |
Played by Aeschwine |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 16 | +3 | +20 | +5 |
Dexterity | 18 | +4 | +0 | +0 |
Constitution | 18 | +4 | +22 | +6 |
Intelligence | 10 | +0 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity(4) +Armour(4) +Small(1) = 19 |
Flat-Footed | 19 |
Touch | 15 |
Saving Throws | Base | Bonus | Mods | Total |
Fortitude | +3 | +4 | +1 | +8 |
Reflex | +0 | +4 | +1 | +5 |
Will | +0 | +0 | +1 | +1 |
BAB | Mod | Total Range/Melee |
+2 | +5/+4 | +7/+6 |
Initiative |
Dex = +4 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
c | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
c | Balance (Dex) | +0 | +0 | +0 | +0 | +0 |
c | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Climb (Str) | +1 | +3 | +0 | +0 | +4 |
c | Concentration (Con) | +0 | +0 | +0 | +0 | +0 |
X | Craft (Int) | +3 | +0 | +0 | +0 | +3 |
c | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
c | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
c | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
c | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
c | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
c | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
c | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +2 | +1 | +0 | +0 | +3 |
c | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
c | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Intimidate (Cha) | +4 | +1 | +0 | +0 | +5 |
X | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
c | Knowledge (Stuff) (Int) | +0 | +0 | +0 | +0 | +0 |
X | Listen (Wis) | +4 | +0 | +0 | +0 | +4 |
c | Move Silently (Dex) | +0 | +4 | +0 | +4 | +8 |
c | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
c | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
c | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +1 | +4 | +0 | +4 | +9 |
c | Search (Int) | +0 | +0 | +0 | +0 | +0 |
c | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
c | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
c | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
c | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
c | Spot (Wis) | +2 | +0 | +0 | +0 | +2 |
X | Survival (Wis) | +3 | +0 | +0 | +0 | +3 |
X | Swim (Str) | +2 | +3 | +0 | +0 | +5 |
c | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
c | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
c | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Carnivon
Skill Tricks:
Skill Tricks go here
Skill Point Total:
Feats:
POWER ATTACK!!
Prerequisite: Str 13+
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage applies until your next action.
Special: If you attack with a two-handed weapon, or with a onehanded weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
Class Abilities:
Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet. A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 20 feet.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies. See below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action. A barbarian can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Racial Abilities:
-2 Strength, +2 Dexterity, -2 Charisma. (Cha bonus not applicable, reincarnation)
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
Landspeed 30
Darkvision out to 60 feet.
+4 Move silently
+4 Ride
Weapon | Attack Bonus | Damage | Crit | Damage Type | |
Masterwork Great Axe ("Skull-drinker") | +7 | 1d10+4 | 20 x3 | Slashing | (Least Phoenix Ash Threat Crystal- 1 fire damage next rd.) |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight | |
Mstrwork Chain shirt (small) | +4 | +4 | -1 | 20% | 40ft | 17lb | DR 1/- (Least Iron Ward) |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Generic, though slightly archaic campaigning and camping gear.
Viking-ish outfits
Notable Stuff:
Masterwork Gt. Axe with Phoenix Axe Threat Crystal (Least)
Chain Shirt with Iron Ward Diamond (least)
3 Hefner Farm Portable Pies.
The Portable Pie is a halfling drink flavored like various sorts of pie with alcoholic and healing qualities. 1d8+1 hp per Pie and a DC12 Fort Save to avoid Intoxication
3xpotions cure moderate wounds
Cloak of Resistance +1 (Owlbear Cloak)
Spells per Day:
???
Spell DCs:
10+???+Spell Level=???
Spells Known:
Cantrips:
Level 1:
Character History:
He comes from the land of the ice and snow,
From the midnight sun where the hot springs blow.
Hammer of the gods will drive our ships to new land,
To fight the horde, sing and cry: Valhalla, he is coming!
tl:dr http://users.wolfcrews.com/toys/vikings/ but with bears.
Then.. Things happened, the bear died.
druids performed dark rituals..
and the bear became a goblin?!
the Horror.
The Beggar's Crypt -Zombies, hot females with claws, nordic music. Aesch loves his life.