Agbjorg | |
Aliases: | Ag, Aggie, Big Guy |
Age: | 30 |
Hair: | None |
Eyes: | Hazel |
Height: | 12'0 |
Weight: | 900 lbs |
Race: | Beastfolk, Loxodonta |
Class: | Barbarian 1 |
Alignment: | Chaotic Neutral |
Level: | 1 |
Experience: | 874 |
Hit Points: | 17/17 |
Gold: | 1,345 |
Current Status: | Active |
Played by Jotunn |
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 20 | +5 | +0 | +0 |
Dexterity | 16 | +3 | +0 | +0 |
Constitution | 20 | +5 | +0 | +0 |
Intelligence | 10 | +0 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity (3) + Armor (4) = 17 |
Flat-Footed | 14 |
Touch | 13 |
Saving Throws | Base | Bonus | Total |
Fortitude | +2 | +5 | +7 |
Reflex | +0 | +3 | +3 |
Will | +0 | +0 | +0 |
BAB | Mod | Total Range/Melee |
+1 | +Dex/+Str | +4/+6 |
Initiative |
Dex = +3 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
X | Balance (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Climb (Str) | +4 | +5 | +0 | +0 | +9 |
X | Concentration (Con) | +0 | +5 | +0 | +0 | +7 |
C | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
X | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Hide (Dex) | +0 | +3 | +0 | +0 | +0 |
C | Intimidate (Cha) | +4 | +0 | +0 | +0 | +6 |
C | Jump (Str) | +4 | +5 | +0 | +0 | +9 |
X | Knowledge (Stuff) (Int) | +0 | +0 | +0 | +0 | +0 |
C | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Move Silently (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Open Lock (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Ride (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Search (Int) | +0 | +0 | +0 | +0 | +0 |
X | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Survival (Wis) | +4 | +0 | +0 | +0 | +4 |
C | Swim (Str) | +0 | +5 | +0 | +0 | +5 |
X | Tumble (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Use Rope (Dex) | +0 | +3 | +0 | +0 | +3 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common
Skill Tricks:
Skill Point Total: Total Here
1st 16, 2nd-7th 24, 8th-9th 8 <—Breakdown of skills generated per level, helps you keep track.
Feats:
Level 1 Exotic Weapon Proficiency (Battering Axe)
Class Abilities:
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet. A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 20 feet.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies. See below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action. A barbarian can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.
Racial Abilities:
-Dominating Personality: +2 to Concentration and Intimidation checks.
-Powerful Build: Whenever anyone with this trait is subjected to an opposed check based on size modifiers (such as bull rushes, grapple checks, and trip attempts), they count as one size larger if doing so is advantageous. In addition, characters with this trait count as one size larger to determine how different special abilities affect them (such as improved grab or swallow whole). However, characters with this Feat count as their normal racial size for determining space and reach. The abilities of this Feat stack with powers, abilities, and spells that affect size category.
-Tireless: Large ungulates gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold their breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, large ungulates may sleep in light or medium armor without becoming fatigued. This stacks with the Endurance feat, which also allows large ungulates to sleep in heavy armor without becoming fatigued.
-Low-light Vision.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Battering Axe | +6 | 3d6+7 | x3 | S and P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather | +3 | +5 | -1 | 15% | 30ft | 15lb |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Mastework Sap Hide | +4 | +6 | 0 | 10% | 30ft | 15lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Masterwork Sap Hide | Full body protection, slightly spongy to the touch |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
One (1) backpack
One (1) bedroll
Three (3) waterskins
One (1) whetstone
One (1) winter blanket
One (1) bucket
One (1) set of flint and steel
Statistics of Items Here:
Character History:
Agbjorg, or "Terrible Fortress" is a member of Beastkin who travel along the plains. Elephantine in nature, they believe that strength and the perfection of ones self is the way to enlightenment and it is because of this belief that they hold enmity toward the Loxophants who they think are yoked by the misguided trust in otherworldly beings in order to grant them power and assist them in aiding others. Their rather unique outlook of life has kept them fairly secluded, though many of the adult males, upon reaching the appropriate age, are encouraged to explore the world and to find ways to better themselves, a challenge that Agbjorn himself took up so he could continue advancing his interest in the martial arts.
(More to come, just wanted to put a little piddly piece here so it wasn't blank)