Aisha Florenza | |
Aliases: | Aisha the Forsaken, Aisha the Dishonored |
Age: | 19 |
Hair: | Brunette |
Eyes: | Green |
Height: | 6'1" |
Weight: | 120 lbs |
Race: | Avariel |
Class: | Swordsage 1 |
Alignment: | Chaotic Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 8/8 |
Gold: | 50 |
Current Status: | Pending |
Played by Judecca |
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 12 | +1 | +0 | +0 |
Dexterity | 20 | +5 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 12 | +1 | +0 | +0 |
Wisdom | 18 | +4 | +0 | +0 |
Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | Saving Throws | Base | Bonus | Total | ||
Total | Base 10 + Dexterity 5 + Armor 3= 18 | Fortitude | +0 | +0 | +0 | |
Flat-Footed | 13 | Reflex | +2 | +5 | +7 | |
Touch | 15 | Will | +2 | +4 | +6 |
BAB | Mod | Total Range/Melee | Initiative |
+0 | Dex: +5/Str: +1 | +5/+1 | Dex = +5 |
C | U | Skills | Rank | Ability | Synergy | Magic Bonuses | Total | |
C | U | Climb (Str) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Jump (Str) | + 4 | + 5 | + 0 | + 0 | + 10 | + 19 |
C | U | Swim (Str) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Balance (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Escape Artist (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Hide (Dex) | + 4 | + 5 | + 0 | + 0 | + 0 | + 9 |
C | U | Move Silently (Dex) | + 4 | + 5 | + 0 | + 0 | + 0 | + 9 |
- | - | Open Lock (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Ride (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Sleight of Hand (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | - | Tumble (Dex) | + 4 | + 5 | + 0 | + 0 | + 0 | + 9 |
- | U | Use Rope (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Concentration (Con) | + 4 | + 0 | + 0 | + 0 | + 0 | + 4 |
- | U | Appraise (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Craft (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Decipher Script (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Disable Device (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Forgery (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | - | Knowledge (Int) | + 4 | + 1 | + 0 | + 0 | + 0 | + 5 |
C | - | Martial Lore (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Search (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Spellcraft (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Heal (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Listen (Wis) | + 2 | + 4 | + 0 | + 0 | + 0 | + 6 |
C | - | Profession (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Sense Motive (Wis) | + 2 | + 4 | + 0 | + 0 | + 0 | + 6 |
- | U | Spot (Wis) | + 0 | + 0 | + 0 | + 0 | + 4 | + 4 |
- | U | Survival (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Bluff (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Diplomacy (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Disguise (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Gather Information (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Handle Animal (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | U | Intimidate (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Perform (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Use Magic Device (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Speak Language | + 0 |
Skill Points | 28 |
-U = usable untrained
-C = class skill
Languages Known: Common, Sylvan, Wildlander
Knowledge Known: Geography, Nature
Skill Tricks:
None
Skill Point Total: 28
1st: 28
Feats:
- 1st: Two Weapon Fighting
Class Abilities:
- Quick to Act (Ex): You gain a +1 bonus on initiative checks. This bonus increases by 1 at 5th, 10th, 15th, and 20th level.
- Discipline Focus(Desert Wind): Weapon Focus
Racial Abilities:
- +2 Dexterity, –2 Constitution. Avariel have hollow bones and, as a result, are more fragile than humans. At the same time, they are gifted with an almost otherworldly grace.
- Medium: Avariel are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Avariel have a base speed of 30 feet.
- Low-Light Vision: Avariel can see twice as far as humans in conditions of dim light.
- Elven Immunities: Avariel are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Sight (Ex): Avariel gain a +4 racial bonus on all Spot checks.
- Wing-Aided Movement: Avariel can use their wings to help with movement even if they can’t fly yet. The extra lift from her wings gives an avariel a +10 racial bonus on Jump checks.
- Proficient with either rapier or longsword; proficient with lasso and bolas.
- Gliding (Ex): An avariel can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Avariel glide at a speed of 40 feet (average maneuverability). Even if an avariel’s maneuverability improves, she can’t hover while gliding. An avariel can’t glide while carrying a heavy load. If an avariel becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The avariel descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
- Flight (Ex): When an avariel reaches 5 Hit Dice, she becomes able to fly at a speed of 40 feet (average maneuverability). An avariel can’t fly while carrying a heavy load, wearing heavy armor, or while fatigued or exhausted. Avariel can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they’re fatigued at the end of the flight. Avariel are likewise fatigued after spending a total of more than 10 minutes per day flying. Because avariel can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, avariel have enough stamina and prowess to fly for longer periods. They can fly at a speed of 40 feet (average maneuverability), and flying requires no more exertion than walking or running. An avariel with flight can make a dive attack. A dive attack works like a charge, but the avariel must move a minimum of 30 feet and descend at least 10 feet. An avariel can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. An avariel with flight can use the run action while flying, provided she flies in a straight line.
- Languages: Avariel start speaking Common and Sylvan. Bonus languages include Auran, Carnivon, Celestial, Discordian, Draconic, Goblin, and Wildlander.
Weapon | Attack Bonus | Damage | Crit | Damage Type | Weight |
Cinqueda Sword | +1 | 2d4+1 | x3 | P | 3 lbs |
Weapon | Attack Bonus | Damage | Crit | Damage Type | Weight |
Falchion | +2 | 2d4+1 | 18-20/x2 | P | 8 lbs |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather | +3 | +5 | -1 | 15% | 30ft | 20lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Statistics of Items Here:
Maneuvers Known: 6
Maneuvers Per Encounter: 4
Stances Known: 1
Maneuver Limit: 1st
1st Level
Blistering Flourish - Strike
Burning Blade - Boost
Clinging Shadow Strike - Strike
Counter Charge - Counter
Distracting Ember - Boost
Shadow Blade Technique - Strike
Child of Shadow - Stance
Character History:
A tale as old as time, once a proud noble of a particular high caste within her community. She had riches, she had silks, spices, jewelry. She had power and privilege, entitlement and influence. Nothing ever lasts forever… It only took one night, a moment of passion, a simple fling that was meant to be kept secret. Though the base-born never hold their tongues too well, do they? When it was found that she had laid with a commoner, it put her House to shame, and the only way to gain back their status was to cast out the one who had defiled their great name.
Aisha is still a very young Avariel, she lives passionately and freely. Now cast out and exiled from her people, her chains have been smashed, her wings free to spread and soar. She can now live how she wants, love who she wants, and live her long years to their fullest, without a single look over her shoulder at the world that had forsaken her.
She may be dishonored, but if you ask her, it was the best thing that ever happened to her.