Alternate Form
A creature that has this special quality has the ability to assume one or more specific alternate forms. Assuming an alternate form results in the following changes to the creature.
- The creature retains the type and subtype of its natural form. It gains the size of its assumed form.
- The creature loses the natural weapons, natural armor, and movement modes of its natural form, as well as any extraordinary special attacks of its natural form not derived from class levels.
- The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its assumed form.
- The creature retains the special qualities of its natural form. It doesn’t gain any special qualities of its assumed form.
- The creature retains the spell-like abilities and supernatural attacks of its old form, except for breath weapons and gaze attacks. It doesn’t gain the spell-like abilities or supernatural attacks of its assumed form.
- The creature gains the physical ability scores (Strength, Dexterity, Constitution) of its assumed form. It retains the mental ability scores (Intelligence, Wisdom, Charisma) of its natural form.
- The creature retains its Hit Dice, hit points, base attack bonus, and base save bonuses, although some of these numbers might change based on its new ability scores.
- The creature retains any spellcasting ability it had in its natural form, although it must be able to speak intelligibly to cast spells that have verbal components, and it must have humanlike hands to cast spells that have somatic components.
- The creature is effectively camouflaged as a creature of its assumed form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
- Any gear worn or carried by the creature that can’t be worn or carried in its assumed form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its assumed form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.
page revision: 0, last edited: 17 Aug 2010 17:18