Anarchic Water

Transmutation [Chaotic]
Level: Cleric 1
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: Flask of water touched
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You speak the ancient, slippery words as
you pour the iron and silver into the flask.
Despite the fact that there is more powder
than room in the bottle, all of it dissolves,
leaving a flask of water swirling with
motes of gold.
This transmutation imbues a flask (1
pint) of water with the energy of chaos,
turning it into anarchic water. Anarchic
water damages lawful outsiders the
way holy water damages undead and
evil outsiders. A flask of anarchic water
can be thrown as a splash weapon.
Treat this attack as a ranged touch
attack with a range increment of 10
feet. A flask breaks if thrown against
the body of a corporeal creature, but to
use it against an incorporeal creature,
the bearer must open the flask and
pour the anarchic water out onto the
target. Thus, a character can douse an
incorporeal creature with anarchic
water only if he is adjacent to it. Doing
so is a ranged touch attack that does not
provoke attacks of opportunity.
A direct hit by a flask of anarchic
water deals 2d4 points of damage to
a lawful outsider. Each such creature
within 5 feet of the point where the
flask hits takes 1 point of damage from
the splash.
Material Component: 5 pounds of powdered
iron and silver (worth 25 gp).