Anticipate Teleportation

Level: Sorcerer/wizard 3
Components: V, S, F
Casting Time: 10 minutes
Range: One willing creature
Area: 5-ft./level radius emanation
from touched creature
Duration: 24 hours
Saving Throw: None
Spell Resistance: No
The arcane words that activate this spell
linger in the air for a moment. As they
fade from your hearing, you become more
aware of both your surroundings and the
possibility of intrusion.
The subject of the spell is surrounded
with an invisible aura that anticipates
and delays the teleportation of any
creature into the spell’s area. Any teleportation
spell or effect (including all
spells with the teleportation descriptor)
can be anticipated, making the spell’s
recipient instantly aware of the exact
location where the teleporting creature
will arrive (subject to the restrictions
below), the creature’s size, and how
many other creatures (and their sizes)
are arriving with the teleporting creature.
The spell also delays the arrival
of the teleporting creature by 1 round
(so that it arrives on its initiative count
immediately before its next turn),
generally giving the recipient of the
spell and anyone else made aware of
the information 1 round to act or ready
actions. The teleporting creature does
not perceive this delay.
Since a teleporting creature doesn’t
necessarily arrive at the precise location
it intends, the spell also functions
against a creature that arrives in range
even though its intended destination
was elsewhere. For a creature that
intends to teleport into range but inadvertently
arrives outside the spell’s area,
the spell gives the recipient awareness
that a creature has attempted to teleport
into range and delays the creature as
normal, but doesn’t give any awareness
as to the actual location of its imminent
The spell has no effect on creatures
attempting to teleport away from the
spell’s area, although if their destination
is within the area, the spell will
affect their reentry as normal.
Focus: A tiny hourglass of platinum
and crystal costing at least 500 gp, which
must be carried or worn by the spell’s
recipient while the spell is in effect.