The young jackal male stands roughly 6' feet in height. His fur in short enough that its impossible to grasp, but gives an almost shimmer when the light hits it at the right angle. His fur is the color of the deepest midnight, as is pretty much every aspect of his body. The only alteration in this color is his eyes, which glow a deeply burnished gold, possessing a greater intelligence than most of his species. His body is lean, not bulky like a warriors, but possessing a wirey strength, much like one might find in a professional runner. He is more graceful of foot than one might expect.
He is often seen garbed in simple robes that go from his neck all the way down to the ground, hiding anything that may be beneath. At times the robes hood may be up, hiding his features, though his muzzle is often still distinguishable. Sometimes he even wears golden ornaments that attach to his flesh, giving him a more exotic look, though this is often when he's trying to impress someone.
Gallery
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Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
14 |
+2 |
+2 |
+2 |
Dexterity |
16 |
+3 |
+3 |
+3 |
Constitution |
12 |
+1 |
+1 |
+1 |
Intelligence |
20 |
+5 |
+5 |
+5 |
Wisdom |
10 |
+0 |
+0 |
+0 |
Charisma |
14 |
+2 |
+2 |
+2 |
Hit Points - 10
Armor Class |
Total |
Base 10 + Dex 3 + Size Mod 1 + Armor 1 = 15 |
Flat-Footed |
12 |
Touch |
14 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+0 |
+3 |
+3 |
Reflex |
+0 |
+3 |
+3 |
Will |
+3 |
+0 |
+3 |
+1 to Saves vs Enchantment
BAB |
Mod |
Total Range/Melee |
+1 |
+3/+3 |
+4/+4 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
c |
Appraise (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
c |
Balance (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Bluff (Cha) |
+2 |
+2 |
+0 |
+0 |
+4 |
c |
Climb (Str) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Concentration (Con) |
+5 |
+1 |
+0 |
+0 |
+6 |
X |
Craft (Int) |
+4 |
+5 |
+0 |
+0 |
+9 |
X |
Decipher Script (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
c |
Diplomacy (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Disable Device (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
c |
Disguise (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Escape Artist (Dex) |
+2 |
+3 |
+0 |
+0 |
+5 |
c |
Forgery (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
c |
Gather Information (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Handle Animal (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Heal (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
c |
Hide (Dex) |
+4 |
+0 |
+3 |
+0 |
+7 |
c |
Intimidate (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Jump (Str) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Knowledge (Stuff) (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
c |
Listen (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
c |
Move Silently (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Open Lock (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Perform (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Profession (Wis) |
+5 |
+0 |
+0 |
+0 |
+5 |
c |
Ride (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Search (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
c |
Sense Motive (Wis) |
+2 |
+0 |
+0 |
+0 |
+2 |
c |
Sleight of Hand (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Speak Language (n/a) |
+3 |
+0 |
+0 |
+0 |
+3 |
X |
Spellcraft (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
c |
Spot (Wis) |
+2 |
+0 |
+0 |
+0 |
+2 |
c |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
c |
Swim (Str) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Tumble (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
c |
Use Magic Device (Cha) |
+0 |
+2 |
+0 |
+0 |
+2 |
c |
Use Rope (Dex) |
+0 |
+3 |
+0 |
+0 |
+3 |
Where C is Cross Class and X is a Class Skill
Languages Known: Carnivron, Common, Draconic, Parselmouth, Undercommon,
Knowledges: Arcana, Religion
Skill Tricks:
n/a
Skill Point Total: 35
1st 28
2nd 7
Feats:
Spellcasting Prodigy
Class Abilities:
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Arcane Spellcasting
Familiar - Rat
Scribe Scroll
Racial Abilities:
Racial Traits:
+2 Dexterity, +2 Intelligence, -2 Constitution
-Medium-size.
-30' Movement.
-Natural Cunning: +2 on Bluff, Sense Motive and Escape Artist checks.
-Fae Relations: +1 to saves versus enchantments, and to the DC difficulty of others’ saves when casting spells that cause these effects.
-Longevity: Small canids reach maturity at the same age as humans, but have a maximum age like those of elves.
-Light Build: Thanks to their slighter builds and more agile bodies, beastfolk with light build receive a +1 size modifier to AC, as well as a +4 to Hide checks. In addition, those with light build can use weapons and armor designed for creatures one size smaller without penalty, and can fit through tight spaces as though they were one size category smaller. Despite these advantages, those with light build count as their normal racial size for determining space and reach. This ability stacks with powers, abilities, and spells that affect size category.
-Low-light Vision.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Carvet Dagger |
+0 |
1d4+1 |
19/20 x2 |
P |
Longbow |
+0 |
1d8 |
19/20 x2 |
P |
Axehead Arrows - 20
Ironshod Arrows - 20
Normal Arrows - 20
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Armored Robe |
+1 |
+8 |
0 |
0 |
30ft |
5lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
6 potions of cure light wounds - 50 gp each
Statistics of Items Here:
Spells per Day:
0 - 4
1 - 4
Spell DCs:
10+5+Spell Level=???
Spells Known:
Cantrips: Resistance, Acid Splash, Caltrops, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Electric Jolt, Flare, Light, Ray of Frost, Sonic Snap, Ghost Sound, Silent Portal, Disrupt Dead, Touch of Fatigue, Amaneunsis, Launch Bolt, Launch Item, Mage Hand, Mending, Message, Open/Close, Repair Minor Damage, Stick, Arcane Mark, Prestidigitation
Level 1: Ray of Flame, Ray of Enfeeblement, Magic Missile, True Strike, Feather Fall
Character History:
Antone grew up on the tourist island of Bigsmoke, always having an enjoyment for the variety of visitors that came there. And wanting to meet numerous people, Antone learned the role of being a teacher of sorts, using the title of Tour Guide to help him learn how to teach others about things. And being a Teacher of sorts seemed to really agree with Antone, enough that he was soon teaching even the natives of the island things, ranging from flora to wildlife… to more lewd knowledges.
The latter of the lessons were soon going to come back to bite him in the ass, after he ended up in bed with the wrong women. And rather than face the consequences, he decided to hightail it out of town.
Fate seemed to want to help him, as he got a job offer to be a private tutor of one of the more well known private schools in Avalon. That was just the ticket Antone needed. And without really so much as a backward glance, Antone disappeared from the Tourist Paradise, traveling to this new city, and the prospects that it held for one of his ability.