Appleblossom Glitterhoof | |
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Aliases: | Apples, Abyssbottom |
Age: | 21 |
Hair: | White |
Fur: | White |
Eyes: | Purple |
Height: | 6'2 |
Weight: | 220 lbs |
Race: | Beastfolk Large Ungulate (Unicorn!) |
Class: | Psychic Warrior 1 |
Alignment: | Lawful Good |
Deity: | - |
Level: | 1 |
Experience: | 0 |
Hit Points: | 11/11 |
Gold: | 35 |
Current Status: | Active |
Played by Nerylos |
- Description
- Stats & Combat
- Skills
- Feats
- Abilities
- Race
- Psycrystal
- Equipment
- Powers
- Adventures
- Background
Stats |
STR | DEX | CON | INT | WIS | CHA | |
Score | 18 | 12 | 17 | 13 | 18 | 8 |
Bonus | +4 | +1 | +3 | +1 | +4 | -1 |
Score | - | - | - | - | - | - |
Bonus | - | - | - | - | - | - |
Combat |
Initiative | +1 | BaB | +0 | Grapple | +4/+8 | Trip | +4/+8 Str |
Conditional defense Modifiers Here |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 20/18 | 10 +5 Armor +4 Shield +1 Dex | Fortitude | +5 | +2 class + 3 Con | |
Flat | 19/17 | 10 +5 Armor +5 Shield | Reflex | +1 | +1 Dex | |
Touch | 11 | 10 +1 Dex | Will | +4 | +4 Wis |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
Greatsword | +4 | 2d6+4 | Slashing | 19-20/x2 | 4d6+8 | Melee |
Pilam | +4 | 1d6+4 | Piercing | x3 | 3d6+12 | 20 ft. |
Expanded | Attack | Damage | Type | CritRng | CritDmg | Range |
Greatsword | +5 | 3d6+5 | Slashing | 19-20/x2 | 6d6+10 | Melee |
Pilam | +5 | 1d8+5 | Piercing | x3 | 3d8+15 | 20 ft. |
Skilled City Dweller - Traded Ride for Tumble.
C | U | Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
C | U | Climb (Str) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | U | Jump (Str) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | U | Swim (Str) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
- | U | Balance (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Escape Artist (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Hide (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Move Silently (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Open Lock (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Ride (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Sleight of Hand (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | - | Tumble (Dex) | + 3 | + 1 | + 0 | + 0 | + 0 | + 4 |
- | U | Use Rope (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Concentration (Con) | + 4 | + 4 | + 0 | + 2 | + 0 | + 10 |
- | U | Appraise (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Craft (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Decipher Script (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Disable Device (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Forgery (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | - | Knowledge (Int) | + 1 | + 1 | + 0 | + 0 | + 0 | + 2 |
C | U | Search (Int) | + 0 | + 1 | + 0 | + 0 | + 0 | + 1 |
- | - | Spellcraft (Int) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
C | - | Autohypnosis (Wis) | + 4 | + 4 | + 0 | + 0 | + 0 | + 8 |
- | U | Heal (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Listen (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Profession (Wis) | + 0 | + 4 | + 0 | + 0 | + 0 | + 0 |
- | U | Sense Motive (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Spot (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Survival (Wis) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Bluff (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Diplomacy (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Disguise (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Gather Information (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Handle Animal (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Intimidate (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | U | Perform (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Use Magic Device (Cha) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
- | - | Speak Language | + 0 |
Skill points: 12
Skill Points | Total Skill Points Here |
-U = usable untrained
-C = class skill
Craft | Knowledge | Perform | Profession | Skill Trick | |
Craft Here | Knowdg. Here | Lng Here | Pfrm. Here | Profession Here | SkillTrick Here |
Languages - Common, Runnertongue, Celestial
Level 1 - Combat Expertise: Sacrifice up to 5 BAB for Dodge Bonus 1:1
Bonus 1 - Improved Trip: No AoO for unarmed trip attempt. When trips succeed, gain a free attack.
Level 3 - Feat: Desciption
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Psychic Warrior 1
Class Feature:
Class Features:
All the following are class features of the psychic warrior.
Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Power Points/Day: A psychic warrior’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Wisdom score, see Bonus Power Points. His race may also provide bonus power points per day, as may certain feats and items. A 1st-level psychic warrior gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points.
Powers Known: A psychic warrior begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power.
Choose the powers known from the psychic warrior power list. (Exception: The feat Expanded Knowledge allows a psychic warrior to learn powers from the lists of other classes.) A psychic warrior can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a psychic warrior can manifest in a day is limited only by his daily power points. A psychic warrior simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against psychic warrior powers is 10 + the power’s level + the psychic warrior’s Wisdom modifier.
Maximum Power Level Known: A psychic warrior begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. To learn or manifest a power, a psychic warrior must have a Wisdom score of at least 10 + the power’s level.
Bonus Feats: At 1st level, a psychic warrior gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets and the bonus feat granted to a human character. The psychic warrior gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats or psionic feats. The psychic warrior must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements. A psychic warrior cannot choose feats that specifically require levels in the fighter class unless he is a multiclass character with the requisite levels in the fighter class.
These bonus feats are in addition to the feats that a character of any class gains every three levels. A psychic warrior is not limited to fighter bonus feats and psionic feats when choosing these other feats.
Race
race information here
Name of Companion Here
Companion Description here (not required)
Str | Dex | Con | Int | Wis | Cha |
0 | 0 | 0 | 0 | 0 | 0 |
+0 | +0 | +0 | +0 | +0 | +0 |
Initiative | +0 | BaB | +0 | Graple | +0 |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 10+Bonuses Here | Bonuses Here | Fortitude | total bonus here | bonuses here | |
Flat | 10+Bonuses Here | Bonuses Here | Reflex | total bonus here | bonuses here | |
Touch | 10+Bonuses Here | Bonuses Here | Will | total bonus here | bonuses here |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
attack name here | +0 | #d#+mods | Slashing/Piercing/Bludgeoning | 20/x2 | #d#+mods | Melee/Distance |
Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
Skill (Stat) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
situational Skill bonuses here |
Feats:
Feat - Description
Special Qualities
Special Quality - Description
Special Attacks:
Special Attack - Description
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
Greatsword | +4 | 2d6+4 | Slashing | 19-20/x2 | 4d6+8 | Melee |
Pilam | +4 | 1d6+4 | Piercing | x3 | 3d6+12 | 20 ft. |
Expanded | Attack | Damage | Type | CritRng | CritDmg | Range |
Greatsword | +5 | 3d6+5 | Slashing | 19-20/x2 | 6d6+10 | Melee |
Pilam | +5 | 1d8+5 | Piercing | x3 | 3d8+15 | 20 ft. |
Protective Item | AC | Type | MD | ACP | SF | Move | Notes |
Clain Mail | +5 | Armor | +2 | -5 | 30% | 20 ft. | Notes Here |
Slot | Item | Description |
Head | Item Here | Description Here |
Face | Item Here | Description Here |
Neck | Item Here | Description Here |
Shoulders | Item Here | Description Here |
Torso | Item Here | Description Here |
Arms | Item Here | Description Here |
Hands | Item Here | Description Here |
Right Ring | Item Here | Description Here |
Left Ring | Item Here | Description Here |
Waist | Item Here | Description Here |
Feet | Item Here | Description Here |
Pack | Item Here | Description Here |
List of Items Here:
Greatsword, Pilam x3, Chain Mail
Statistics of Items Here:
PP Per Day - 2
Adventure Here - Adventure Notes here
Character History:
Apples is a native of the wild horseman tribes of Northern Springcountry. Growing up, he never really fit in with the other children. He preferred to run around with a wand in a skirt claiming he was a fairy god-mother. As he got older, he developed a love of Unicorns and Rainbows. The inside of his tent was full of drawings of said objects. After some time spent bartering and a while spent searching for the object required, he eventually managed to procure a carved-wooden, silver painted unicorn horn. After some time working with the tribes leathersmith, he managed to procure himself a helmet with said horn attached to it. As the years went on he found himself fitting in less and less, constantly giggled at by his growing number of girlfriends for staring at the boy's butts instead of theirs. His leather helmet eventually evolved into a metal one, bejeweled with any small semi-precious stone he could find, fashioned to look as if the horn was protruding through a hole in it, to give Apples the appearance of actually having a horn.
As his sexual urges grew, so did the obviousness of his "condition", and not finding any real "man meat" to be had in the tribe for him, he packed up his favorite Pilam and a few other personal effects and made for Avalon, a city of many people, from which he could continue his sexual conquests.