|Played by Shiniobi|
|Total||Armor Bonus||Shield Bonus||Dex||ACP|
|Languages: Common, Elven, Abyssal, Literacy, Sylvan, Dwarven|
|X||Escape Artist (Dex)||+0||+3||+0||-4||1|
|X||Gather Information (Cha)||+0||+0||+0||+2||2|
|C||Knowledge (local) (Int)||+2||+4||+0||+0||6|
|C||Martial Lore (Int)||+1||+4||+0||+0||5|
|X||Move Silently (Dex)||+0||+3||+0||-4||-1|
|X||Sense Motive (Wis)||+0||+1||+0||+0||1|
|X||Use Rope (Dex)||+0||+3||+0||+0||3|
-U = usable untrained
-C = class skill
Level 1 - Weapon Focus Longsword: +1 bonus on attack rolls with selected weapon.
• +2 to One Ability Score: Half-Elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Half-Elves are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Half-Elves have a base speed of 30 feet.
• Low-Light Vision: Half-Elves can see twice as far as Humans in conditions of dim light.
• Adaptability: Half-Elves receive Skill Focus as a bonus feat at 1st level.
• Elf Blood: Half-Elves count as both Elves and Humans for any effect related to race.
• Elven Immunities: Half-Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
• Languages: Half-Elves begin play speaking Common and Sylvan. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
• Proficient in all armor, and all shields (except tower shields)
• Proficient with all simple and martial weapons.
• Uncanny Dodge(Ex): You retain your Dexterity bonus to Ac if flatfooted or struck by an invisible attacker.
• Battle Clarity(Ex): Unless flat-footed, you gain a +2 insight bonus to your Reflex saves.
• Weapon Aptitude(Ex): You are considered a level -1 fighter for purposes of qualifying for feats. Further, each morning you may spend 1 hour in weapon training to change the designated weapon for any feat that applies to a single weapon (such as Weapon Focus).
|Longsword||1d20+7||1d8+4||19-20/x2||0 ft||Slashing||Notes Here|
|Greatsword||1d20+6||2d6+6||19-20/x2||0 ft||Slashing||Notes Here|
|Protective Item||Armor Bonus||Type||Max Dex Bonus||ACP||Spell Failure||Speed||Weight|
|Armor Bonus||ACP||Spell Failure||Weight|
|Heavy Steel Shield||+2||-2||15%||15|
|Head||Item Here||Description Here|
|Face||Item Here||Description Here|
|Neck||Item Here||Description Here|
|Shoulders||Item Here||Description Here|
|Torso||Item Here||Description Here|
|Arms||Item Here||Description Here|
|Hands||Item Here||Description Here|
|Right Ring||Item Here||Description Here|
|Left Ring||Item Here||Description Here|
|Waist||Item Here||Description Here|
|Feet||Item Here||Description Here|
|Pack||Item Here||Description Here|
Longsword 25 gp 4 lb.
Greatsword 50 gp 8 lb.
Chain shirt 100 gp 25 lb.
Shield, heavy steel 20 gp 15 lb.
Manacles 15gp 2 lb.
Whetstone 2cp 1 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Pouch, belt 1 gp 0.5 lb.
Grappling hook 1 gp 4 lb.
Bedroll 1 sp 5 lb.
Case, map or scroll 1 gp 0.5 lb.
Flint and steel 1 gp
Total cost: 214 gp
Total weight carried: 69 lb.
Warblade - Initiator Level One:
Moment of Perfect Mind
Diamond Mind (Counter Level 1)
Initiation Action: 1 immediate action
Between your devoted study, iron will, and supreme focus, you have learned to resist attempts to subvert your willpower. When you feel such an effect try to cloud your mind, you can draw on untapped reserves of energy to counter the attempt.
You can use this maneuver any time you would be required to make a Will save. Make a Concentration check instead of the Will save and use the result of that check to determine the save's success. You must use this maneuver before you attempt the Will save. A result of a natural 1 on your Concentration check in not an automatic failure.
Iron Heart (Strike Level 1)
Initiation Action: 1 standard action
Through a combination of sheer power and unmatched talent, you make an attack that injuries multiple opponents. As you initiate this strike, you make two melee attacks, each against a different foe that you threaten. Resolve each attack separately.
Stone Dragon (Strike Level 1)
Initiation Action: 1 standard action
Duration: 1 round
The Stone Dragon tradition teaches its disciples to shrug off attacks through a combination of mental focus, pure toughness, and resilience. When you make a successful melee attack, you attune your mind and body to such an incredible extent that only the sharpest weapons can injure you. Lesser armaments cause mere bruises and minor cuts.
When you use this maneuver, you make a single melee attack. If this attack hits, you gain damage reduction 5/adamantine for 1 round.
Iron Heart (Stance Level 1)
Initiation Action: 1 swift action
You hold your weapon overhead, allowing you to chop down with superior force. However, this fighting stance leaves you vulnerable to an opponent's attacks. Only an initiate of the Iron Heart tradition can manage the perilous balance between trading attack power for defense. A lesser warrior would leave himself nearly helpless to resist an opponent's attacks.
While you are in this stance, you deal an extra 1d6 points of damage with all melee attacks. You also take a -2 penalty to AC, because this fighting stance emphasizes power over defensive posture.
Since day one it had been the youth was to scream within agony over something of which could not be explained by any means. Belief was it had been caused by the death of a mother he would never know upon his birth. A sad fate for the child, an orphan within a time when word of this could not be heard about within the contents of the outside world. It was believed that status would fall and be looked down upon, thus the child was brought up among the other family members of his mother.
The father was never known and reason why the mother had held onto the birthing of this soul, was unclear to her loved ones. None of it made sense. And the child's feverous nightmares made nothing seem that much more understandable. The hardships that had to be faced within raising such a child, were stressful and useless at times when abuse seemed to be the only way to solve the problem. Broken ribs though only seemed to have the boy harbor hatred towards those who raised him.
At the age of five his uncle had forced him to learn some disciplinary training. Training which meant the boy would likely be sent off to fight a war if such were to come. "To become a Man", those were the words his uncle had used upon his each time a conversation upon the training grounds was to start.
Two years of intense training, something a boy of his age thought they would never have to experience. Two years of a hardship which strengthened the boy physically and mentally. It was said by other relatives of the family that it was upon the second year when the boy was to turn seven that something within started to change.
A death. Blood seeped from the walls of his uncles chamber as if they were bleeding themselves, screaming. Horrified, his aunt had taken up to leave while his uncle was to stay. "Fear is for the weak", he had told the youth as they had stood outside the room. He remembered vividly though the way his uncle seemed to tremble before the scenery of what was explained to him as nothing more than excitement.
It was upon the seventh day of the seventh month, that his uncle lay dead within his chamber. Eyes widened, expression had been twisted as if something had frightened him to death. But that seemed to only have been the half of it for his organs were on show for all to see. Blood on the walls, the ceiling. A terrifying sight, enough to make one sick to their stomachs. The only ones who had been within the grounds of the house had been the youth at the time of the murder. Witnesses were limited to none though blame was put forth upon the child as a plague upon their families name. Nothing could be done to prove the boys act of unjust though even if the authorities of the matter deemed it unlikely. And then there was the issue of who was to take the youth into their custody.
"Seven years of luxury". That was what they had viewed the child's life before that as he was to moved into a family he knew only a few subjects about from his uncle. Thieves. Within those few short years of ill judged and loath for the strange cultured elves, the youth only recalls the time he had left the warmth of his uncles establishment behind and when he had turned over to that of another set of relatives, and several after that.
His ninth year it was when they had basically gotten sick of all the screaming and annoyances of which the child had caused. Wearing next to nothing, he had been presented to the 'goodly order' family of the mix. Delusional by witch craft and the like, it was only a matter of time before they were to be convinced the child was possessed by inner demons.
"The dreams were caused by the demons pushing their way through and into the world", that was what was said to explain the nightmares as the boy sat in what could only by described as a rough drawn circle of some type of ritual which was to remove the demon gate which was the boy. Once a week they were to go to this 'priests' home for a short while to seal further the demons which tried their escape. And every week the priest had said it was over. The nightmares continued and thus the 'said-to-be-priest' became irritated by the annoyance his fellow customers were having.
To close the gate, we must drive this holy dagger into the child's heart. Such words fell into belief that this was the only true way the boy could be saved. A lie as it was for there was no saving involved only a swift death, one of which could not have been excepted by the one who was to be saved (unless they themselves believed within the stupidity of the fake faith). From that moment though everything seemed to have gotten a bit fuzzy. The memories of the ritual taking place are not there. Falling into the middle of what was suppose a dream though, that is what was recalled. The priest, unrecognizable, lay about the floor in several spots while much gore and blood splattered across the room itself. A glimpse of people exiting the room were caught out of the corner of his eye. Other than that everything seemed to just phase out, bit by bit.
A dream, one of the more pleasant ones, that was how that night had been for him before the decision had been made to finally give up upon those who had done nothing but abuse him most his life. Sanctuary found within that of one of the many temples found within that of Avalon. His purpose there was something that was believed to be the choosing of the priesthood. Misunderstood by such thingies seemed not to phase the youth at all and just play along with it.
It was under such circumstances that he had found himself under the 'study' of a man who bore himself the title of 'Wanderer'. Names were not needed under his instructions as swordplay was to follow. With the earlier years of training, such seemed to have been easy for him and thus the intensity grew between them as the months were to pass.
Never to know of what is was that made those muffled cries those first few months upon which the youth had arrived. The priests were unaware, at least he thought, to what was happening about them. Secured himself one of the helpers who had caught doing something of which the priests would not approved of. Black mail seemed to only help his cause as he had introduced the servant to each night chain him to the bed and gag him.
His stay there had been a more pleasant one than any other place had been for years. But time there was to come to an end at he had reached the age of eighteen. It was the year of choice for the youth as he stood between the open doors of the church and before the priest head. No future could be seen within his crimson eyes as he had gazed upon those dull white robes, only that of a hollow lie build about the shell of a man. The doors seemed to have been his only gateway, the only hope which could exist for him.
He remembered the words of the servant who had remained by his bedside until the day he left: "Out there, there is nothing but death for you."
Such words at the time, meant little to such a person.