ASPECT OF THE WOLF
Transmutation
Level: Druid 1, ranger 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)
With a howl you complete the spell. Instantly, your body sprouts short, thick
fur. Your spine and neck bend, causing you to drop to your hands and knees—which
quickly shorten into canine limbs. When you cast this spell, you assume
the physical appearance and many of the qualities and abilities of a wolf
(MM 283). While under the effect of the spell, your creature type changes
to animal, and your size changes to Medium. You have the space and
reach of a wolf (5 ft./5 ft.). You gain the Strength, Dexterity, and Constitution
of an average wolf (Str 13, Dex 15, Con 15), but you retain your own mental
ability scores. Your base land speed becomes 50 feet. You gain low-light vision and scent. You gain a bite attack, which is a primary natural attack that deals 1d6+1 points of damage with each successful hit. Your class and level, hit points, alignment, base attack bonus, and
base saving throw bonuses all remain the same. You lose any extraordinary
special abilities of your own form, as well as spell-like and supernatural abilities.
You keep all extraordinary special attacks derived from class levels (such
as a barbarian’s rage or a rogue’s sneak attack), but you lose any from your
normal form that are not derived from class levels. You cannot speak or cast
spells while in wolf form. However, if you have the Natural Spell feat, you
can cast spells normally. Your natural armor bonus becomes +2, regardless
of any natural armor bonus from your normal form. While in wolf form,
you gain the wolf’s trip extraordinary attack form, allowing you to make a
free trip attempt against any opponent that you hit with your bite attack. Your
equipment melds into your new form and becomes nonfunctional.
Arcane Material Component: A whisker from a wolf.
Aspect of the Wolf
page revision: 1, last edited: 20 Sep 2010 07:23