Asta Brahms | |
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Aliases: | -none- |
Age: | 21 |
Hair: | Brown |
Eyes: | Blue |
Height: | 5'11" |
Weight: | 121 |
Race: | Beastfolk |
Class: | Swordsage |
Alignment: | Alignment |
Level: | 2 |
Experience: | 1,768 |
Hit Points: | 18/18 |
Gold: | 2,689 gp |
Current Status: | Active |
Played by Jake |
Asta stands short for most beastfolk, Though he is only half BeastFolk he holds himself to high standards. Black hair is almost always pulled back tightly, he wears armor with markings of the Cho Lin Guard though it is well worn it shows various scars of battle. despite the small physique he is quite strong though most would not believe so seeing as how the proof was hidden by not only clothing but a fine layer of fur.
Gallery

Ability | Score | Mod | Temp Mod |
Strength | 14 | +2 | +0 |
Dexterity | 20 | +5 | +0 |
Constitution | 12 | +1 | +0 |
Intelligence | 12 | +1 | +0 |
Wisdom | 18 | +4 | +0 |
Charisma | 10 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + 3 Leather Armor + 5 Wisdom Bonus + 4 Dexterity + Racial Mod = 23 |
Flat-Footed | 17 |
Touch | 18 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +1 | +1 |
Reflex | +3 | +5 | +8 |
Will | +3 | +4 | +7 |
BAB | Mod | Total Range/Melee |
+1 | +5 Dex/+2 Str | +6/+3 |
Initiative |
---|
5 Dex + 1 Quick Act = +6 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
X | Balance (Dex) | +0 | +5 | +4 | +0 | +9 |
C | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Climb (Str) | +0 | +2 | +2 | +0 | +4 |
X | Concentration (Con) | +2 | +1 | +0 | +0 | +3 |
X | Craft: Masonry (Int) | + | +1 | +0 | +0 | +5 |
C | Decipher Script (Int) | +0 | +1 | +0 | +0 | +1 |
C | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Disable Device (Int) | +0 | +1 | +0 | +0 | +1 |
C | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Escape Artist (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Forgery (Int) | +0 | +1 | +0 | +0 | +1 |
C | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +4 | +0 | +0 | +4 |
X | Hide (Dex) | +3 | +5 | +4 | +0 | +12 |
X | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Jump (Str) | +4 | +2 | +0 | +0 | +6 |
X | Knowledge (History) (Int) | +0 | +1 | +0 | +0 | +1 |
X | Knowledge (Local) (Int) | +1 | +1 | +0 | +0 | +2 |
X | Knowledge (Nature) (Int) | +0 | +1 | +0 | +0 | +1 |
X | Knowledge (Royalty and Nobility) (Int) | +0 | +1 | +0 | +0 | +1 |
X | Listen (Wis) | +0 | +4 | +2 | +0 | +6 |
X | Move Silently (Dex) | +3 | +5 | +2 | +0 | +7 |
C | Open Lock (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Profession (Wis) | +4 | +4 | +0 | +0 | +8 |
X | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Search (Int) | +3 | +1 | +0 | +0 | +4 |
X | Sense Motive (Wis) | +3 | +4 | +0 | +0 | +7 |
C | Sleight of Hand (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
C | Spellcraft (Int) | +0 | +1 | +0 | +0 | +1 |
C | Spot (Wis) | +0 | +4 | +0 | +0 | +4 |
C | Survival (Wis) | +0 | +4 | +0 | +0 | +4 |
C | Swim (Str) | +0 | +2 | +0 | +0 | +2 |
X | Tumble (Dex) | +0 | +5 | +4 | +0 | +9 |
C | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Use Rope (Dex) | +0 | +5 | +0 | +0 | +5 |
Where C is Cross Class and X is a Class Skill
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 20
Racial Traits
+2 Dexterity, +2 Charisma, -2 Constitution
-Medium-size.
-30' Movement.
-Padfoot: +2 racial bonus on Listen and Move Silently checks.
-Unerring Balance: +4 bonus to Balance checks, +4 to Tumble checks.
-Light Build: Thanks to their slighter builds and more agile bodies, beastfolk with light build receive a +1 size modifier to AC, as well as a +4 to Hide checks. In addition, those with light build can use weapons and armor designed for creatures one size smaller without penalty, and can fit through tight spaces as though they were one size category smaller. Despite these advantages, those with light build count as their normal racial size for determining space and reach. This ability stacks with powers, abilities, and spells that affect size category.
-Low-light Vision.
Feats:
Level 1 - Weapon Finesse
Class Abilities:
Quick to Act +1,
Discipline Focus (weapon Focus: Short Sword)
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Shortsword | +5 | 1d6+2 | 18-20x2 | Slashing |
Shortsword | +5 | 1d6+2 | 18-20x2 | Slashing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Studded Leather Armor | +3 | +5 | -1 | 15% | 30ft | 20lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Leather Armor | covered by a black shirt that fastens from neck to belt. |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Magical, always 5lbs. |
List of Items Here:
Studded Leather Armor (15gp)
Gutblades x2
Statistics of Items Here:
Studded Leather Armor (15gp); +3 Ac max dex mod 5 -1 armor check
Gutblade
Maneuvers Known: 7
Readied Maneuvers: 4
Stances Known:2
Maneuvers:
Level 1:
BLOOD IN THE WATER
Tiger Claw (Stance)
Level: Swordsage 1, warblade 1
Prerequisite: One Tiger Claw maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
The smell of blood drives you into a fury. As you slash into your foe, each fresh wound you inflict spurs you onward.
While you are in this stance, you whip yourself into a terrible rage. When you score a critical hit against an opponent, you enter a near frenzied state from the sight and smell of blood. You gain a +1 bonus on attack rolls and damage rolls. Because this is an untyped bonus, it stacks with each successful critical hit you score. If you go more than 1 minute without achieving a critical hit, you no longer gain the benefit of the stance.
Burning Blade
Desert Wind (Boost)[Fire]
Level: Swordsage 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Your blade bursts into flames as it sweeps toward your foe in an elegant arc.
A subtle yet precise twisting of your blade unlocks the power of flame. When you initiate this maneuver, fire trails from your melee weapon. For the rest of your turn your melee attacks deal an extra 1d6 points of fire damage +1 per initiator level.
This maneuver is a supernatural ability.
CHARGING MINOTAUR
Stone Dragon (Strike)
Level: Crusader 1, swordsage 1, warblade 1
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
You charge at your foe, blasting him with such power that he stumbles back. As you roar across the battlefield, your position yourself to deliver a devastating charge attack. When you slam into an opponent, you crush him with concussive force and send him stumbling backward. As part of this maneuver, you make a bull rush attack (PH 154) as part of a charge. Neither the movement nor the bull rush attack provokes attacks of opportunity. Resolve the bull rush attempt normally. If your Strength check exceeds the opponent’s result, you deal bludgeoning damage equal to 2d6 + your Str modifier in addition to pushing the target back as normal. Assuming your Strength check is high enough, you can push your target back more than 5 feet (as normal for a bull rush, but without having to follow).
Tiger Claw (Strike)
Level: Swordsage 2, warblade 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
You learn to leap into the air and slice a foe's vulnerable points. Like a great cat, you spring into the air and attack your foe from an unexpected direction.
as part of this maneuver, you attempt a Jump check to leap into the air and make a melee attack that targets your foe's upper body, face, and neck. The Jump check's DC is equal to your target's AC. If this check succeeds, your attack deals an extra 2d6 points of damage. If this attack threatens a critical hit, yuo gain a +4 bonus on your roll to confirm the critical hit.
If your check fails, you can still attack, but you do not deal extra damage, or gain a bonus on a roll to confirm a critical hit. The maneuver is still considered expended.
STONE BONES
Stone Dragon (Strike)
Level: Crusader 1, swordsage 1, warblade 1
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: 1 round
You focus your energy to enhance your defenses, drawing on the power of your weapon’s impact with a foe to toughen yourself against a counterattack.The Stone Dragon tradition teaches its disciples to shrug off attacks through a combination of mental focus, pure toughness, and resilience. When you make a successful melee attack, you attune your mind and body to such an incredible extent that only the sharpest weapons can injure you. Lesser armaments cause mere bruises and minor cuts. When you use this maneuver, you make a single melee attack. If this attack hits, you gain damage reduction 5/adamantine for 1 round.
STANCE OF CLARITY
Diamond Mind (Stance)
Level: Swordsage 1, warblade 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You focus your efforts on a single opponent, studying his moves and preparing an attack. Your other opponents fade from sight as your mind locks onto your target. This stance allows you to focus on a single opponent to the exclusion of all others. You read your foe’s fighting
stance, his favored attacks, and the methods he used to train. By combining these factors into a single analysis of his abilities, you see how to foil his attacks. While you are in this stance, you must choose a single opponent as your target at the start of your turn. You gain a +2 insight bonus to AC against that foe until you change the target of this stance. You take a –2 penalty to AC against all other opponents while using stance of clarity.
Tiger Claw (Boost)
Level: Swordsage 1, warblade 1
Prerequisite: One Tiger Claw
maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
You leap to a new position in the blink of an eye, leaving your opponents baffled.
You can make a Jump check as a swift action and move the distance determined by your check result. You provoke attacks of opportunity with this movement, and you must move in a straight line. As with any movement, you can attempt a Tumble check to avoid any attacks you provoke with this sudden leap. You can’t move through enemies, unless you succeed on the appropriate Tumble check.
Wind Stride
Desert Wind (Boost)
Level: Swordsage 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
A warm breeze swirls about you as you move speedily away.
The desert wind envelops you and carries you across the battlefield, giving you a burst of speed to move around and through your enemies. Until the end of your turn, you gain a +10-foot enhancement bonus to your land speed.
WOLF FANG STRIKE
Tiger Claw (Strike)
Level: Swordsage 1, warblade 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
You lash out in a blur of movement with two weapons, hacking into your foe with a combination of feral strength and speed. You tap into the speed and strength embodied within your feral spirit. You must fight with two weapons to use this maneuver. If you carry only one weapon, you can choose to make an unarmed strike with your off hand (as an unarmed attack) if you so wish.
As part of this maneuver, you make an attack with both weapons you wield against one opponent. Both attacks must target the same creature, and you take a –2 penalty on each attack roll. If your first attack drops your foe to –1 hit points or fewer, you cannot make a second attack.
Character History:
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
Asta stands under six feet tall with remarkably very little fur visible, his skin has stripes in various locations though unusual for other beastfolk for those who know him have come to accept him as thus. He is in his mid twenties and has already established himself as a man of the city. know for attending local city meetings as well as any meetings of culture he is proud of who and what he is.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
He has a large scar running all the way around his neck, and several scars on his back.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
He was born in the Cho Lin empire to a poor family which he supported by joining the warlords army as soon as he was able.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
Yahieko and Chen (mother and father) they were farmers by trade but when the warlords demanded more crops for their armies they soon found themselves unable to support their family and their lord.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
none
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
Grandparents who were also farmers, and as such lived their lives as simple people with no real desire to rise above commoners.
5) How did you get along with your family?
He was devoted to his family and still has a very strong sense of family even though now he has no contact with any from his fromer homeland.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
He currently is a history instructor at the local academy, as well as introduction to magical combat.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
As a former soldier he was instructed in the arts of combat as well as lore of his empire.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
his master was a Male Human, with a commanding appearance yet with enough respect and honor to be admired by all who served him. Though most Beastfolk were treated as equals his commander treated all races as equal and demanded only the best.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
Asta was only 1 of 100 soldiers in his unit.
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
He jumped at any oppurtunity to learn anything, history, music, literature or even play writing. He knew that not everyone had the means to so when he had his chance he volunteered for more training for the simple reason he would learn more.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
He works for the local academy as an instructor.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
He had several friends in the local village, and when he joined the ranks of the empire he grew to appreciate his squad for all that they did for him on the lines of battle. As an adult he found himself in the company of other instructors and those of the city who considered themselves elite.
2) How many of these people are still alive? How many are you still friends with?
He has had little to no contact with and of his childhood or adolescent friends. His adult friends he still meets with regularly.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
Xiao, a young girl from his village who he often played tricks on to show veiled affection. though one day in order to bring her a gift he stole the sword of a visiting general to give to her as a gift.
4) What do you look for in a friend?
Trust, respect and a damn good sense of humor.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
He has only ever been in love and has yet has never professed his love to another. He has a hard time opening up to others and as such has found it very hard to let people close to him in a romantic way.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
He has been brought back through devine intervention he truly believes in a higher power and now has devoted himself to being more than a soldier.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
The elements are to be respected, spirits honored and the dead respected.
3) What gods, religions, or priesthoods will you have nothing to do with?
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
Kill for the right of good, or self defense. Never steal, never lie. HE believes all life is precious but none more so then his own. MAgic is to be honored and revered. Sex is a connection between two beings regardless of gender. and evil beings are to be given a wide birth unless you have to deal with it.
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
His word is his bond, and when he takes on a task he gives himself wholly to it.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
Family, Honor, Knowledge and his duty to the city are held to the highest regards.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
He believes his dreams are his ancestors guiding him, and the spirits of his enemies tormenting him.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
He loves magic, every once of it. He has a interest even in the darker magic though he refuses to practice it.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit? He fights with a style only common in the Cho lin empire. (variant of kung fu)
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
Obsessed with Magic, bad habits are revealing to much information about his people or his past.
3) Do you have any enemies? How much trouble do those conflicts cause you?
He prides himself on having very little enemies, though he often finds himself at odds with others because of his unusual tendencies to want to help.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
Art, Music, and dinner with others specially strangers.
2) What do you hate? How do you typically react to these hated things?
Ignorance, and uncultured civilizations.
3) What do you fear? What is your worst nightmare?
Death, again… he has already died once and is terrified of dying before his time is up.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
His first skrimish was his squad of 25 against a monstrous creature known only as an Oni. he lost several friends and most of his wits that day as he watched friends and family he lived and trained with die at the hands of this monstrous creature. It was not until the captain of his unit arrive that the creature met his death.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
When he first learned the ability of the sword sages he felt as though he was more than a farmer and a true part of his empire.
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
He still has a wears his Cho Lin armor with his company insignia with pride, it marks his station and family.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
He was born to simple farmers, when he turned 8 he was recruited to the ranks of the royal army. After a year of training he discovered the art of magic and then was inducted into the royal guard of his warlord. After several skrimishes he found himself mortally wounded at the foot of the enemy general, as his blade fell there was a flash of light and he lay on the beaches of Therafim the waves crashing against his blood soaked body. The rest is all roleplay…