Attack Roll
An attack roll represents your attempt to strike your opponent. Your attack roll is 1d20 + your attack bonus with the type of attack you’re using. If the result equals or exceeds the target’s AC, you hit and deal damage.
AUTOMATIC MISSES AND HITS
A natural 1—when the d20 comes up 1—on the attack roll is always a miss. A natural 20—when the d20 comes up 20—is always a hit. A natural 20 is also a threat, which is a possible critical hit.
++Attack Roll Modifiers
| Attacker is … | Melee | Ranged |
| Attacking an off-balance swimmer | +2 | +2 |
| Dazzled | -1 | -1 |
| Dealing lethal damage with a nonlethal weapon | -4 | -4 |
| Dealing nonlethal damage with a lethal weapon | -4 | -4 |
| Energy drained1 | -1 | -1 |
| Entangled2 | -2 | -2 |
| Fighting defensively | -4 | -4 |
| Flanking defender | +2 | - |
| Grappling and attacking with an unarmed strike, natural weapon, or light weapon | -4 | - |
| Grappling and attacking with an opponent's weapon after a successful grapple check | -4 | - |
| Invisible3 | +2 | +2 |
| Loser in a duel of wills (intimidate) | -1 | -1 |
| Nonproficient with armor worn5 | Varies | Varies |
| Nonproficient with weapon used | -4 | -4 |
| On higher ground than defender | +1 | - |
| Prone6 | -4 | - |
| Shaken or frightened | -2 | -2 |
| Shooting or throwing from range7 | - | -2 |
| Shooting into melee | - | -4 |
| Squeezing | -4 | -4 |
| Subject to rain, severe wind, sleet, or snow | - | -4 |
| Underwater8 | Varies | Varies |
| Using an improvised weapon | -4 | -4 |
| Using an inappropriately sized weapon9 | -2 | -2 |
| Winner in a duel of wills (Intimidate)10 | +1 | +1 |
- Cumulative per negative level.
- Attacker takes a -4 penalty to Dexterity, which might affect the attack roll.
- Bonus doesn't apply if defender is blinded.
- Penalty is only on rolls against the winner. If defender submitted, the penalty lasts for 1 round. If defender participated, the penalty also applies on damage rolls and lasts for the entire encounter.
- Armor check penalty applies on attack rolls.
- Most ranged weapons can't be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
- Cumulative per range increment from defender.
- See Underwater Combat
- Cumulative per size category of difference.
- Bonus is only on rolls against defender that ignored or participated in the duel. If defender ignored you, and you succeeded on a DC 15 Intimidate check, the bonus is a morale bonus that lasts for 1 round. If defender participated and lost, the bonus is untyped and also applies on damage rolls, and it lasts for the encounter.
page revision: 1, last edited: 05 Apr 2012 19:26





