Aura of Terror

AURA OF TERROR
Necromancy [Fear, Mind-Affecting]
Level: Sorcerer/wizard 6
Components: V
Casting Time: 1 standard action
Range: 30-ft.-radius emanation
centered on you
Duration: 1 minute/level
Saving Throw: Will negates; see text
Spell Resistance: Yes
You speak a few curt words and your face
is briefly overlaid with the image of a
violet-shaded skull. The skull fades, but
the nimbus of violet light remains around
you.
You become surrounded by an aura of
fear, granting you a frightful presence
not unlike that of a dragon. Whenever
you charge or attack, you inspire fear
in all creatures within 30 feet that
have fewer Hit Dice than your caster
level. Each potentially affected opponent
must succeed on a Will save or
become shaken—a condition that lasts
until the opponent is out of range. A
successful save leaves that opponent
immune to your frightful presence
for 24 hours.
If you cast this spell when you
already have the frightful presence
ability or a fear aura, the existing ability
becomes more effective in the following
ways:
• The radius of the area affected by the
ability increases by 10 feet.
• The DC of your frightful presence
ability increases by 2.
• Creatures that would normally be
shaken by your fear aura are frightened
instead, and creatures that
would normally be frightened are
panicked.