Awaken, Mass

AWAKEN, MASS
Transmutation
Level: Druid 8
Components: V, S, DF, XP
Casting Time: 24 hours
Range: Medium (100 ft. + 10 ft./level)
Target: One animal or tree/3 levels,
no two of which are more than
30 ft. apart
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes
After a full day of constant spellcasting,
you finally succeed in bringing sentience
to the subjects.
You awaken one or more trees or
animals to humanlike sentience. All
awakened creatures must be of the
same kind. To succeed, you must
make a Will save (DC 10 + the HD of
the highest-HD target, or the HD the
highest-HD tree has once awakened,
whichever is greater). Failure indicates
that the spell fails for all targets.
The awakened animal or tree is
friendly toward you. You have no
special empathy or connection with
it, but it serves you in specific tasks or
endeavors if you communicate your
desires to it.
An awakened tree has characteristics
as if it were an animated object
(MM 13), except that its Intelligence,
Wisdom, and Charisma scores are all
3d6. Awakened plants gain the ability
to move their limbs, roots, vines, creepers,
and so forth, and they have senses
similar to a human’s. An awakened
animal has 3d6 Intelligence, a +1d3
bonus to Charisma, and +2 HD.
An awakened tree or animal can
speak one language that you know, plus
one additional language that you know
per point of its Intelligence bonus, if it
has one. (See MM 290 for information
on skills and feats the creature gains.)
XP Cost: 250 XP per creature awakened.