Axiomatic Water

AXIOMATIC WATER
Transmutation [Lawful]
Level: Cleric 1, paladin 1
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: Flask of water
touched
Duration: Instantaneous
Saving Throw: Will negates
(object)
Spell Resistance: Yes
(object)
You speak the ancient, slippery words as
you pour the iron and silver into the flask.
Despite the fact that there is more powder
than will fit in the container, all of it dissolves,
leaving a flask of water dotted with
motes of gunmetal gray.
This transmutation imbues a flask (1
pint) of water with the order of law,
turning it into axiomatic water. Axiomatic
water damages lawful outsiders
the way holy water damages undead
and evil outsiders. A flask of axiomatic
water can be thrown as a splash
weapon. Treat this attack as a ranged
touch attack with a range increment of
10 feet. A flask breaks if thrown against
the body of a corporeal creature, but to
use it against an incorporeal creature,
the bearer must open the flask and
pout the axiomatic water out onto the
target. Thus, a character can douse an
incorporeal creature with axiomatic
water only if he is adjacent to it. Doing
so is a ranged touch attack that does not
provoke attacks of opportunity.
A direct hit by a flask of axiomatic
water deals 2d4 points of damage to a
chaotic outsider. Each such creature
within 5 feet of the point where the
flask hits takes 1 point of damage from
the splash.
Material Component: 5 pounds of powdered
iron and silver (worth 25 gp).