| Ayla Selannor | |
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| Aliases: | Briar |
| Age: | 21 |
| Hair: | Red |
| Eyes: | Red |
| Height: | 5'8" |
| Weight: | 118 lbs |
| Race: | Human |
| Class: | Rogue 1 / Swashbuckler 2 |
| Alignment: | Chaotic Neutral |
| Level: | 3 |
| Experience: | 3205/3000 |
| Hit Points: | 32/32 |
| Gold: | 2464 |
| Current Status: | Active |
| Played by Selannor | |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Background
- Interaction History
- Quests
Gallery
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 10 | +0 | +0 | +0 |
| Dexterity | 20 | +5 | +0 | +0 |
| Constitution | 14 | +2 | +0 | +0 |
| Intelligence | 18 | +4 | +0 | +0 |
| Wisdom | 8 | -1 | +0 | +0 |
| Charisma | 16 | +3 | +0 | +0 |
| Armor Class | |
| Total | Base 10 + Dexterity 5 + Armor 5= 20 |
| Flat-Footed | 15 |
| Touch | 11 |
| Saving Throws | Base | Bonus | Grace | Total |
| Fortitude | +3 | +2 | +0 | +5 |
| Reflex | +2 | +5 | +1 | +8 |
| Will | +0 | +3 | +0 | +3 |
| BAB | Mod | Total Range/Melee |
| +2 | Dex +5 | +7/+7 |
| Initiative |
| Dex = +5 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| X | Appraise (Int) | +0 | +4 | +0 | +0 | +4 |
| X | Balance (Dex) | +0 | +5 | +2 | +0 | +7 |
| X | Bluff (Cha) | +5 | +3 | +0 | +0 | +8 |
| X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
| C | Concentration (Con) | +0 | +2 | +0 | +0 | +2 |
| X | Craft (Int) | +0 | +4 | +0 | +0 | +4 |
| X | Decipher Script (Int) | +2 | +4 | +0 | +0 | +6 |
| X | Diplomacy (Cha) | +4 | +3 | +2 | +0 | +9 |
| X | Disable Device (Int) | +6 | +4 | +0 | +2 | +12 |
| X | Disguise (Cha) | +4 | +3 | +2 | +0 | +9 |
| X | Escape Artist (Dex) | +0 | +5 | +0 | +0 | +5 |
| X | Forgery (Int) | +0 | +4 | +0 | +0 | +4 |
| X | Gather Information (Cha) | +0 | +3 | +0 | +0 | +3 |
| C | Handle Animal (Cha) | +0 | +3 | +0 | +0 | +3 |
| C | Heal (Wis) | +0 | -1 | +0 | +0 | -1 |
| X | Hide (Dex) | +6 | +5 | +0 | +0 | +11 |
| X | Intimidate (Cha) | +0 | +3 | +2 | +0 | +5 |
| X | Jump (Str) | +0 | +0 | +2 | +0 | +2 |
| X | Knowledge (Local) (Int) | +0 | +4 | +0 | +0 | +4 |
| X | Listen (Wis) | +1 | -1 | +0 | +0 | +0 |
| X | Move Silently (Dex) | +6 | +5 | +0 | +0 | +11 |
| X | Open Lock (Dex) | +6 | +5 | +0 | +2 | +13 |
| X | Perform (Cha) | +4 | +3 | +0 | +0 | +7 |
| X | Profession (Wis) | +0 | -1 | +0 | +0 | -1 |
| C | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
| X | Search (Int) | +6 | +4 | +0 | +0 | +10 |
| X | Sense Motive (Wis) | +1 | -1 | +0 | +0 | +0 |
| X | Sleight of Hand (Dex) | +4 | +5 | +2 | +0 | +11 |
| X | Speak Language (n/a) | +2 | +0 | +0 | +0 | +0 |
| C | Spellcraft (Int) | +0 | +4 | +0 | +0 | +4 |
| X | Spot (Wis) | +1 | -1 | +0 | +0 | +0 |
| C | Survival (Wis) | +0 | -1 | +0 | +0 | -1 |
| X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Tumble (Dex) | +6 | +5 | +0 | +0 | +11 |
| X | Use Magic Device (Cha) | +6 | +3 | +0 | +0 | +9 |
| X | Use Rope (Dex) | +0 | +5 | +0 | +0 | +5 |
C = Cross Class Skill
X = Class Skill
Languages Known:
Literacy
Common
Trade Tongue
Discordian
Axios
Parcelmouth
Sylvan
Undercommon
Skill Tricks:
None
Skill Point Total: 61
1st: 52
2nd: 9
3rd: 9
Feats:
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. If your off-hand weapon is light, the penalties are reduced by 2 each.
Double Weapons: You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon were a light weapon.
Thrown Weapons: The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon.
You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities.
Class Abilities:
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Natural weapons are always considered light weapons.
For Spell Casters: You can designate touch spells as light weapons so as to add your Dexterity modifier on your melee attack rolls with such spells.
A swashbuckler gains a +1 competence bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level and to +3 at 20th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
Racial Abilities:
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Kukri, Masterwork (x2) | +7 | 1d4 | 18-20 x2 | Slashing |
| Dagger (x2) | +7 | 1d4 | 19/20 x2 | Piercing |
| Light Mace | +0 | 1d6 | x2 | Bludgeoning |
| Sap | +0 | 2d6 | x2 | Bludgeoning |
| Sling (x2) | +5 | 1d4 | x2 | Bludgeoning |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Chain Shirt, Mithril | +4 | +6 | - | 10% | 30ft | 13lbs |
| Dastana, Masterwork | +1 | - | - | 5% | 30ft | 5lbs |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Item name goes here | Brief item description |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Item name goes here | Brief item description |
| Feet | Item name goes here | Brief item description |
| Pack | Item name goes here | Brief item description |
List of Items Here:
Standard Adventuring Gear
Backpack; Bedroll; Flint and Steel; 4 days trail rations; 50' silk rope; 2 waterskins; whetstone
Non-Standard Gear
Thieves' Tools, Masterwork
Theives' Tools
Concealed Items (Concealment of these items is done each morning taking 20 on SoH):
| Item | Search DC | Location on Body |
| Theives' Tools | 30 | Tied to Thigh |
| Sling | 30 | Tied around Thigh |
| Dagger | 32 | Tucked into Boot |
| Dagger | 32 | Tucked into Back of Pants |
Statistics of Items Here:
Character History:
Ayla Varia's early life is something of a mystery to others and, for the most part, to herself. It is known that, at the age of five or so, she appeared on the doorstep of a small orphanage and school run by a group of community-minded clerics of Bahamut in Avalon City. She proved to be a sharp student who excelled in her lessons, though she tended to be trouble both for her fellow students and the administrative clergy as well. She remained under the tutelage of this school for six years, at which point she simply vanished.
Finding herself a bit tired of being forced to simply read about the wider world around her, Ayla had decided to escape what she had come to regard as her cage and experience it first hand. She did not find it quite as glamorous as her eleven year old mind had imagined, but was determined to make the best of her decision.
Finding her more formal education augmented by the harsher lessons of the streets she walked and the stairwells she made her bed in, Ayla developed quite an array of survival skills over the next seven years. What started as a bumbling luck eventually developed into survival and then further into a life that she seems to consider true self sufficiency.
Characters:
Class: Wizard
Race: Changeling
Gender: Female
Ayla's Attitude: Curious
Description: 4'9", white skin, white hair, solid black eyes
Ayla met Eve White during the quest 'Naughty Adventures Starring the Grigs'. Ayla was a bit surprised by the innocence of Eve during the course of the quest. and developed a bit of an interest in putting her into awkward positions that put this trait to the test. During the quest, Ayla was compelled to kiss Eve by a satyr that they were attempting to trick. In another segment, Eve caught Ayla attempting to cheat a coin flip which would determine which of them would demonstrate a device for the Grigs.
Class: Cleric
Race: Beastfolk (Canine)
Gender: Male
Ayla's Attitude: Nuetral
Description: 6'0", furred (black back, white front), blue eyes
Ayla met Kael during the quest 'Naughty Adventures Starring the Grigs'.
In the aftermath of the quest, he heard her mention to Seren Arc that he could meet her in a tavern called the Three Knotched Skulls in the underhive of the undercity. Curious about some unresolved questions about her behaivor during the quest, Kael sought her out. He found her quite drunk in the tavern, but coaxed her up to a private room where they could talk. His questions gave way to intimate touches after a while. Ayla, accustomed as she is to bar gropes, quickly mistook Kael's affections for an intent to take advantage and knocked him unconscious with a concealed sap. She was too drunk to remember any of this meeting
Class: Druid
Race: Beastfolk (Cow)
Gender: Female
Ayla's Attitude: Friendship
Description: 6'4", furred (light brown with white splotches), golden brown hair, jade eyes
Ayla met Shyrindi in the main room of the Arcandia Inn. Along with Szintyrr Arakesh they discussed nature, the role the druids plays in the area, and touched on a variety of other topics. Ayla was particularly interested in Shyrindi's wolf, Takoda, who she successfully endeavored to get drunk. Takoda seems to have taken quite a liking to her.
Class: Druid
Race: Beastfolk (Snake: Elapi Subrace)
Gender: Male
Ayla's Attitude: Distrustful
Description: 6'3", scaled (dark green with a light green section across the front), yellow eyes
Ayla met Szintyrr Arakesh in the main room of the Arcandia Inn. Along with Shyrindi they discussed nature, the role the druids plays in the area, and touched on a variety of other topics. Apparently used to the stereoype of Elapi as unscrupulous moneychangers and conmen, Ayla remains quite wary of Szintyrr's benign intentions.






