Ball Lightning

BALL LIGHTNING
Evocation [Electricity]
Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One lightning ball
Duration: 1 round/level
Saving Throw: Refl ex negates
Spell Resistance: Yes

With a circuitous pass of your hand through
the air, a crackling ball of lightning appears
before you, accompanied by the smell of
ozone.

You create a 5-foot-diameter ball of
concentrated electricity that rolls in
whichever direction you point, dealing
electricity damage to creatures it strikes.
It moves 30 feet per round. As part of
this movement, it can ascend or jump up
to 30 feet to strike a subject. If it enters
a space with a creature, it stops moving
for the round and deals 1d6 points
of electricity damage per caster level
(maximum 15d6), though a successful
Refl ex save negates that damage.
The ball moves as long as you
actively direct it (a move action for
you), otherwise it merely stays at rest,
damaging any creature in its space. It
cannot push aside unwilling creatures
or batter down large obstacles. The
lightning winks out if it exceeds the
spell’s range.

Material Component: A handful of
copper and iron pellets.