BEAST CLAWS
Transmutation
Level: Druid 1
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
With crackle of popping joints and tendons,
your hands and fingers become long curving
claws with heavy knuckles.
You gain two claw attacks that act as
slashing melee weapons, dealing 1d4
points of damage with a threat range
of 19–20. Attacks with your transformed
hands do not provoke attacks
of opportunity.
Your claws work just like the natural
weapons of many monsters. You can
make an attack with one claw or a full
attack with two claws at your normal
attack bonus, replacing your normal
attack routine. You take no penalties
for two-weapon fighting, and neither
attack is a secondary attack. If
your base attack bonus
is +6 or higher, you
do not gain any
additional
attacks—you simply have two claw
attacks at your normal attack bonus.
If you attack with a manufactured
weapon or another natural attack, you
can’t make any claw attacks in that
round. The claws do not hinder your
manual dexterity or spellcasting.
Material Component: The claw of
a bird of prey, such as an eagle or
falcon.
Beast Claws
page revision: 0, last edited: 20 Sep 2010 05:01





