Beguiler Spells

0 Level

1st Level

2nd Level

  • Blinding Color Surge: Blind subject for 1 round, gain invisibility.
  • Blur: Attacks miss subject 20% of the time.
  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Detect Thoughts: Allows “listening” to surface thoughts.
  • Fog Cloud: Fog obscures vision.
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Knock: Opens locked or magically sealed door.
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • See Invisibility: Reveals invisible creatures or objects.
  • Silence: Negates sound in 15-ft. radius.
  • Spider Climb:Grants ability to walk on walls and ceilings.
  • Stay the Hand: Change subject creature’s attitude to helpful for 1 round.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
  • Vertigo: Subject creature must succeed on a DC 10 Balance check to move each round.
  • Whelming Blast: 15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).

3rd Level

  • Arcane Sight: Magical auras become visible to you.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Dispel Magic: Cancels magical spells and effects.
  • Displacement: Attacks miss subject 50%.
  • Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
  • Halt: Subject’s feet become stuck to ground.
  • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  • Hesitate: Force subject to lose actions.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Inevitable Defeat: Subject takes 3d6 nonlethal damage/round.
  • Invisibility Sphere: Makes everyone within 10 ft. invisible.
  • Legion of Sentinels: Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
  • Major Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Nondetection M: Hides subject from divination, scrying.
  • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
  • Suggestion: Compels subject to follow stated course of action.
  • Vertigo Field: Creatures have 20% miss chance and possibly become nauseated.
  • Zone of Silence: Keeps eavesdroppers from overhearing conversations.

4th Level

5th Level

6th Level

7th Level

8th Level

9th Level