Beguiler Spells
0 Level
- Dancing Lights: Creates torches or other lights.
- Daze: Humanoid creature of 4 HD or less loses next action.
- Detect Magic: Detects spells and magic items within 60 ft.
- Ghost Sound: Figment sounds.
- Message: Whispered conversation at distance.
- Open/Close: Opens or closes small or light things.
- Read Magic: Read scrolls and spellbooks.
1st Level
- Charm Person: Makes one person your friend.
- Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
- Comprehend Languages: You understand all spoken and written languages.
- Detect Secret Doors: Reveals hidden doors within 60 ft.
- Disguise Self: Changes your appearance.
- Expeditious Retreat: Your speed increases by 30 ft.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Mage Armor: Gives subject +4 armor bonus.
- Obscuring Mist: Fog surrounds you.
- Rouse: Awakens creatures in area.
- Silent Image: Creates minor illusion of your design.
- Sleep: Puts 4 HD of creatures into magical slumber.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Whelm: Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).
2nd Level
- Blinding Color Surge: Blind subject for 1 round, gain invisibility.
- Blur: Attacks miss subject 20% of the time.
- Daze Monster: Living creature of 6 HD or less loses next action.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Fog Cloud: Fog obscures vision.
- Glitterdust: Blinds creatures, outlines invisible creatures.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Knock: Opens locked or magically sealed door.
- Minor Image: As silent image, plus some sound.
- Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Misdirection: Misleads divinations for one creature or object.
- See Invisibility: Reveals invisible creatures or objects.
- Silence: Negates sound in 15-ft. radius.
- Spider Climb:Grants ability to walk on walls and ceilings.
- Stay the Hand: Change subject creature’s attitude to helpful for 1 round.
- Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
- Vertigo: Subject creature must succeed on a DC 10 Balance check to move each round.
- Whelming Blast: 15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).
3rd Level
- Arcane Sight: Magical auras become visible to you.
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8.
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Dispel Magic: Cancels magical spells and effects.
- Displacement: Attacks miss subject 50%.
- Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Halt: Subject’s feet become stuck to ground.
- Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Hesitate: Force subject to lose actions.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Inevitable Defeat: Subject takes 3d6 nonlethal damage/round.
- Invisibility Sphere: Makes everyone within 10 ft. invisible.
- Legion of Sentinels: Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
- Major Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Nondetection M: Hides subject from divination, scrying.
- Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
- Suggestion: Compels subject to follow stated course of action.
- Vertigo Field: Creatures have 20% miss chance and possibly become nauseated.
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
4th Level
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Subjects behave oddly for 1 round/level.
- Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
- Freedom of Movement: Subject moves normally despite impediments.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Mirror Image, Greater: As mirror image, but gain an additional image each round.
- Locate Creature: Indicates direction to familiar creature.
- Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Solid Fog: Blocks vision and slows movement.
- Whelm, Mass: 1d6 nonlethal damage/level (max 10d6) to 1 creature/level.
5th Level
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Dominate Person: Controls humanoid telepathically.
- Etherealness, Swift: Subject momentarily becomes ethereal.
- Feeblemind: Subject’s Int and Cha drop to 1.
- Friend to Foe: Make subject creature believe its allies are its enemies.
- Hold Monster: As hold person, but any creature.
- Incite Riot: Subjects attack nearest creature.
- Mind Fog: Subjects in fog get -10 to Wis and Will checks.
- Seeming: Changes appearance of one person per two levels.
- Sending: Delivers short message anywhere, instantly.
- Telepathic Bond: Link lets allies communicate.
6th Level
- Dispel Magic, Greater: As dispel magic, but +20 on check.
- Mislead: Turns you invisible and creates illusory double.
- Overwhelm: Nonlethal damage knocks out subject.
- Repulsion: Creatures can’t approach you.
- Shadow Walk: Step into shadow to travel rapidly.
- Suggestion, Mass: As suggestion, plus one subject/level.
- True Seeing: Lets you see all things as they really are.
- Veil: Changes appearance of group of creatures.
7th Level
- Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Hold Person, Mass: As hold person, but all within 30 ft.
- Invisibility, Mass: As invisibility, but affects all in range.
- Phase Door: Creates an invisible passage through wood or stone.
- Power Word Blind: Blinds creature with 200 hp or less.
- Project Image: Illusory double can talk and cast spells.
- Spell Turning: Reflect 1d4+6 spell levels back at caster.
8th Level
- Demand: As sending, plus you can send suggestion.
- Discern Location: Reveals exact location of creature or object.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
- Power Word Stun: Stuns creature with 150 hp or less.
- Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
- Screen: Illusion hides area from vision, scrying.
9th Level
- Dominate Monster: As dominate person, but any creature.
- Etherealness: Travel to Ethereal Plane with companions.
- Foresight: "Sixth sense" warns of impending danger.
- Hold Monster, Mass: As hold monster, but all within 30 ft.
- Power Word Kill: Kills one creature with 100 hp or less.
- Time Stop: You act freely for 1d4+1 rounds.
page revision: 12, last edited: 22 Mar 2012 17:20