Bleakness

Evocation [Darkness, Evil]
Level: Cleric 4, sorcerer/wizard 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation centered
on a point in space
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

A pulsing darkness bleeds from your body.

You conjure up a cloud of inky darkness
laced with life-sucking energy from
the Negative Energy Plane. Living
creatures in the area take 1d6 points
of damage each round, starting in the
round when they enter the area and
at the beginning of their turns each
round they remain in the area. The
damage can be prevented by any effect
that protects against negative energy,
such as death ward.

In addition, undead gain turn resistance
+4 and fast healing 3 for as long as
they remain in the area of the spell.
Bleakness counters or dispels any
light spell of equal or lower level.