Bloodstar

BLOODSTAR
Conjuration (Creation)
Level: Sorcerer/wizard 4
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: A bloodstar
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

In a ruby fl ash a blood-colored, glowing
crystal appears near your foes to suck the
blood from their wounds.

You create a magic construct called
a bloodstar that shoots from your
hand and hovers in the air anywhere
within the limit of the range (each
round, you can move the bloodstar
anywhere within range with a standard
action spent concentrating on the new
position). The bloodstar pulses with
ruby light (providing illumination
in a 20-foot radius). Any creature you
initially designate within 10 feet of the
bloodstar that takes damage from any
source must make a saving throw. On
a failed save, the victim takes 1 point
of Constitution damage. Each time
victims are damaged, they can attempt
new saves.

The bloodstar cannot be attacked or
harmed by physical attacks.
Focus: A ruby worth at least 30 gp.