Brain Lock

Telepathy (Compulsion) [Mind-Affecting]
Level: Telepath 2
Display: Material and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid
Duration: Concentration + 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3

The subject’s higher mind is locked away. He stands dazed, unable to take any psionic actions (including
manifesting powers or using psionic feats that require a decision to be used) nor any mental actions at all.

A brain locked subject is not stunned, so attackers get no special advantage against him.

A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface.

Therafim addition: Creature so affected may attempt a full round action to resist the power every round it is held in such a fashion.

Augment: You can augment this power in one or both of the following ways:
1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or
monstrous humanoid.

2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.