BRISTLE
Transmutation
Level: Sorcerer/
wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Suit of armor touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
With a word and the sudden opening of
your hand you complete the spell. Touching
a suit of armor instantly causes the armor to
sprout long, deadly-looking spines.
The bristle spell temporarily enhances
one suit of armor, causing it to grow
long hard spikes that stick out in
all directions. This spell does not
work on clothing other than
armor, but it does function with armor
that already has spikes built in.
The spikes are fl exible enough not
to hamper the creature wearing the
armor. Each round, the fi rst time the
armor wearer attacks a target in melee,
the spikes strike out as well, growing in
length and hardness. The spikes have
an attack bonus equal to your caster
level and deal 2d6 points of damage.
Your Strength modifi er does not apply
to this damage.