Call of the Twilight Defender

Conjuration (Summoning)
Level: Druid 6, Sorcerer 6, Wizard 6
Components: V
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One twilight guardian
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No


The very ground erupts in a shower of stone and dirt, accompanied by a thunderclap. Standing in the center of the damaged ground is a creature of stone, wood, and plant parts resembling the regal form of a guardian dragon.

This spell summons one twilight guardian to fight for you. The spell functions like a summon nature's ally spell, but with one exception:

At any time, a summoned twilight guardian can sacrifice itself by simply touching you (a standard action); the twilight guardian is immediately destroyed, and you gain a number of hit points equal to 1/2 the twilight guardian's remaining hit points before its sacrifice.

Special: A character who learns this spell gains a +1 competence bonus on Knowledge (nature) checks.

Twilight Guardian
Large Plant (Dragonblood)
Hit Dice: 76 (8 HD)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 19 (-1 Size, +2 Dex, +8 Natural), touch 11, flat-footed 17
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d6+7) or Tail +12 (2d6+3 plus poison)
Full Attack: 2 Claws +12 melee (1d6+7) and Tail +7 (2d6+3 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, Spell-Like Abilies: At Will - Transport via Plants (CL 8th)
Special Qualities: Plant Immunities, DR 10/Magic, Spell Resistance 16, Low-light vision
Poison: Injury (Tail), Fort DC 19, Initial and Secondary damage 1d4 Con.
Saves: Fort +11, Ref +4, Will +1
Abilities: Str 25, Dex 14, Con 20, Int 1, Wis 8, Cha 6
Skills: Climb +9, Listen +2, Search -1, Spot +2
Feats: Combat Reflexes, Improved Natural Attack (Tail), Run
Enviroment: Temperate Forests
Challenge Rating: 7