Change Shape

A creature that has this special quality can assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its original physical qualities. Changing shape results in the following changes to the creature.

  • The creature retains the type and subtype of its natural form. It gains the size of its assumed form.
  • The creature loses the natural weapons and movement modes of its natural form, as well as any extraordinary special attacks of its natural form not derived from class levels.
  • The creature gains the natural weapons, movement modes, and extraordinary abilities and attacks of its assumed form.
  • The creature retains all other attacks and special qualities of its natural form, except for breath weapons and gaze attacks.
  • The creature retains the ability scores of its natural form.
  • Except as described elsewhere, the creature retains all other game statistics of its natural form, including but not necessarily limited to Hit Dice, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
  • The creature retains any spellcasting ability it had in its natural form, although it must be able to speak intelligibly to cast spells with verbal components, and it must have humanlike hands to cast spells with somatic components.
  • The creature is effectively camouflaged as a creature of its assumed form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
  • Any gear worn or carried by the creature that can’t be worn or carried in its assumed form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its assumed form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.