All Staff are allowed to change the title of their personal position to whatever they wish. However, they may only make this change to their own title, and no one else's.
Staff listed in bold letters are presently active and may be contacted regarding their present position's duties.
Operators
The Operators (or Ops) of Therafim are the ones who call the shots and make decisions that influence everything that takes place in the Therafim channels and website. They are authorized to kick someone from the channel without notifying other Ops, to put a 24-hour ban on someone after notifying a second Op, and to permanently ban someone with the approval of at least three Ops, including the Lead Op.
All Ops are allowed to update roleplaying experience at any time (contact another Op to learn how) - no non-Ops are allowed to do this. They are also allowed to put spent roleplaying tallies into effect on any given character, at the request of the players of said characters, as explained on the Roleplaying Experience Formula and Experience and REP Tallies pages.
In times of need, all non-Lead Ops are allowed to award REP to those that do acts worthy of such awards, and to help players spend REP on their characters. However, if a non-Lead Op does so, they must contact the Lead Op with a notification of the award or expenditure.
Besides these powers, Ops are allowed to perform all the duties of Storytellers without restriction.
Additional Ops may be set to this position as the need arises, provided that all present Ops approve the placement of a new Op. For the most part, there will be as little turnover of Ops as possible, and as few Ops as possible. Ops may voluntarily take on a lesser degree of authority as they wish, stepping down from their positions, or they may have that authority removed from them (though only in extreme cases) through a vote of all the other Ops.
It should be noted that Ops are also required to obey the rules of the game and of the channel. While they have significantly greater powers than most others, they also have significant responsibilities to which they must live up. Abuse of power will not be tolerated.
| Name | Position | |
| Hopey | Channel Op | Profile Page |
| Jennibear | Mechanics Op | Profile Page |
| Lisa J | Toolbox Op and Associate Professor Evil | |
| Scathien | Helper Chan Op | |
| Ibis | Mech Op | |
| Seren | Jenni's Mech-slave |
Please feel free to pm any of the Ops with your questions, comments, or concerns. Op responsibilities are listed below, so you know who to contact for a given issue:
Channel Op Responsibilities
Lead Op Responsibilities
Mechanics Op Responsibilities
Story Op Responsibilities
Proposed Op Responsibility Amendments
Storytellers
Besides having all the authority of a Dungeon Master (see below), Storytellers are allowed to create and run channel-spanning storylines. In addition, Storytellers are also required to assist in the running channel-spanning storylines run by both Story ops as well as other storytellers. They are also allowed to run plot-related quests, to help with the development of specific characters. Storytellers can be identified by the 'voiced' marking, “+”, in the main chat and rp channels, and will receive a “%” in the questing rooms so that they may moderate their own events. Storytellers will be expected to attend the story portion of op meetings to discuss both their plans and ideas for therafim.
Becoming a Storyteller requires one to have consistently and significantly contributed to the site and the channel, in addition to being demonstrably experienced at running quests. This is the highest level of authority to which most players can hope to aspire.
| Name | Position | |
| Sorrowdusk | "The Mad Scribe" (Chronicled all in 95 pages ( 48,000 words) of journaling, 53 pages of short stories {with another 71 purely OOC about characters}; in addition to 54 pages just to setting in general and 56 pages in Quest summaries.) | Profile Page |
Dungeon Masters
Dungeon Masters (or DMs) are allowed to run any level of quest without supervision. They also have all the authority of a Questrunner (see below). Additionally, Dungeon Masters may propose channel storylines that they would like to run to the Storytellers, and receive permission to run them.
To become a Dungeon Master, you must demonstrate consistent questrunning ability and trustworthiness, as well as a competent understanding of and respect for the rules of the game and of the channel. This usually means running at least ten quests, including at least one quest of levels 11+, though this is not a guarantee.
| Name | Position |
| Gideon Kalve Jarvis | DM/LOA |
| VideoSpirit | |
| Darkmask | Lil rascally DM |
| Fathien | the 'they mispelled my name' DM |
| Karrius | QuestBitch Schedule Here |
Questrunners
This is the basic level of channel authority. Questrunners (or QRs) are allowed to run quests for levels 1-10 without supervision, and higher-level quests with supervision. They may also run NPCs and personal encounters to assist the channel with roleplaying. These encounters do not usually garner quest experience, since they may include fewer than three people and are intended for roleplaying value rather than rewards, but they enhance the overall experience for players in Therafim and are much appreciated.
To become a QR, you will be required to run at least two supervised quests. After that, your name will be considered by the Operators. If there are no significant discrepancies, then your name will be included on the list below.
| Name | Position |
| Pale | Ascended |
| Abbassia | |
| Nerylos | |
| Lord_Standford | |
| Kael |





