Chauncey Addison | |
Aliases: | Chaunce |
Age: | 19 |
Hair: | Brown (lightens in the sun) |
Eyes: | Brown |
Height: | 5'9" |
Weight: | roughly 160 lbs |
Race: | Human |
Class: | Soulknife 1 |
Alignment: | Chaotic Neutral |
Level: | 1 |
Experience: | 720 xp |
Hit Points: | 12/12 |
Gold: | 283gp 7sp |
Current Status: | Active |
Played by KaShift |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Mind Blade
- Background
- Questlog
- Questionnaire
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 18 | +4 | - | - |
Dexterity | 16 | +3 | - | - |
Constitution | 14 | +2 | - | - |
Intelligence | 12 | +1 | - | - |
Wisdom | 14 | +2 | - | - |
Charisma | 12 | +1 | - | - |
Armor Class | |
Total | Base 10 + Dexterity 3 + Armour 3 = 16 |
Flat-Footed | Base 10 + Armour 3 = 13 |
Touch | Base 10 + Dexterity 3 = 13 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +2 | +2 |
Reflex | +2 | +3 | +5 |
Will | +2 | +2 | +4 |
BAB | Mod | Total Range/Melee |
+0 | +3Dex/+4Str | +3/+4 |
Initiative |
Dex = +3 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
C | Autohypnosis (Wis) | +4 | +2 | +0 | +0 | +6 |
X | Balance (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Bluff (Cha) | +0 | +1 | +0 | +0 | +1 |
C | Climb (Str) | +2 | +4 | +0 | +0 | +6 |
C | Concentration (Con) | +4 | +2 | +0 | +0 | +6 |
C | Craft (Int) | +0 | +1 | +0 | +0 | +1 |
X | Decipher Script (Int) | +0 | +1 | +0 | +0 | +1 |
X | Diplomacy (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Disable Device (Int) | +0 | +1 | +0 | +0 | +1 |
X | Disguise (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Escape Artist (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Forgery (Int) | +0 | +1 | +0 | +0 | +1 |
X | Gather Information (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Handle Animal (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Heal (Wis) | +0 | +2 | +0 | +0 | +2 |
C | Hide (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Intimidate (Cha) | +0 | +1 | +0 | +0 | +1 |
C | Jump (Str) | +2 | +4 | +0 | +0 | +6 |
C | Knowledge (Psionics) (Int) | +2 | +1 | +0 | +0 | +3 |
C | Listen (Wis) | +2 | +2 | +0 | +0 | +4 |
C | Move Silently (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Open Lock (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Perform (Cha) | +0 | +1 | +0 | +0 | +1 |
C | Profession (Wis) | +0 | +2 | +0 | +0 | +2 |
X | Ride (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Search (Int) | +0 | +1 | +0 | +0 | +1 |
X | Sense Motive (Wis) | +0 | +2 | +0 | +0 | +2 |
X | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +1 | +0 | +0 | +1 |
C | Spot (Wis) | +4 | +2 | +0 | +0 | +6 |
X | Survival (Wis) | +0 | +2 | +0 | +0 | +2 |
X | Swim (Str) | +0 | +4 | +0 | +0 | +4 |
C | Tumble (Dex) | +4 | +3 | +0 | +0 | +7 |
X | Use Magic Device (Cha) | +0 | +1 | +0 | +0 | +1 |
X | Use Rope (Dex) | +0 | +3 | +0 | +0 | +3 |
Where X is Cross Class and C is a Class Skill
Languages Known: Common
Bonus Languages: Literate
Skill Tricks:
N/A
Skill Point Total: 24 (+6/Level)
Feats:
From Class:
Wild Talent - (1) Your mind wakes to a previously unrealized talent for psionics.
Weapon Focus (Mind Blade) - (1) You are especially good at using mind blades.
From Progression:
Dodge - (1) You are adept at dodging blows.
Up the Walls - (1) You can run on walls for brief distances.
From Rep:
N/A
Class Abilities:
Weapons and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).
Racial Abilities:
Human:
- +2 bonus to one ability score of their choice.
- Medium-size.
- Normal Speed: Humans have a base speed of 30 feet.
- Bonus Feat: Humans select one extra feat at 1st level.
- Skilled: +4 skill points at first level, +1 at every level after.
- Languages: Humans begin play speaking Common.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Mind Blade | +0 (+1) | 1d6+0 | 19-20 x2 | Slashing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
MW Studded Leather | +3 | +5 | 0 | 15% | 30ft | 20lb |
MW Steel Buckler | +1 | - | 0 | 5% | - | 5lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Item | Cost | Weight | Quant | Total Cost | Total Weight |
Backpack | 2gp | 2 lbs | 1 | 2gp | 2 lbs |
Bedroll | 5sp | 5 lbs | 1 | 5sp | 5 lbs |
Scrollcase | 1gp | 1/2 lb | 1 | 1gp | 1/2 lb |
Flint and Steel | 1gp | 0 lbs | 1 | 1gp | 0 lbs |
Beltpouch | 1gp | 1/2 lb | 1 | 1gp | 1/2 lb |
1 Day trail rations | 5sp | 1 lb | 4 | 2gp | 4 lb |
50 ft silk rope | 10gp | 5 lbs | 1 | 10gp | 5 lbs |
Sack | 1sp | 1/2 lb | 1 | 1sp | 1/2 lb |
Sewing Needle | 5sp | 0 lbs | 1 | 5sp | 0 lbs |
Waterskin | 1gp | 4 lbs | 2 | 2gp | 8 lbs |
Heartfire (12) | 10gp | 0 lbs | 1 | 10gp | 0 lbs |
Insectbane Candle | 1sp | 0 lbs | 1 | 1sp | 0 lbs |
Bag of Marbles | 2sp | 0 lbs | 5 | 1gp | 0 lbs |
Trail Bar | 1gp | 0 lbs | 1 | 1gp | 0 lbs |
Clearwater Tablet | 1gp | 0 lbs | 1 | 1gp | 0 lbs |
Tindertwig | 1gp | 0 lbs | 10 | 10gp | 0 lbs |
Traveler's Outfit | 1gp | 5 lbs | 1 | 1gp | 5 lbs |
Potion of Cure Light Wounds | 50gp | 0 lbs | 3 | 150gp | 0 lbs |
Power Points: 2
Mind blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/x2). Soulknives who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on his next move action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
A soulknife’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain his mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.
Brief History:
Chauncey was born to a third-generation merchant family living in Rosslund. He was very rebellious growing up, but a traveler by the name of Lucient Stango discovered his latent psychic abilities when he was 15 and took him under his wing as a fellow soulknife. The two clashed in moral values, and Chauncey left him after two years. He joined up with the Frost Scorpions, a gang based in the slums of Avalon City. After serving as a runner for various needs, the group was all but destroyed by the Syndicate. He was one of the few who managed to keep his head, so he decided to take what he learned and become an adventurer- an opportunity which he heard was very lucrative.
Quest Name | Quest DM | Experience | Gold | Other |
Goblins and Spiders | TiberiumKnight | 420XP | 50gp | None |
Where There's Smoke | Darkmask | 300XP | 388gp | Masterwork Battering Axe |