
Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
10 |
+0 |
+0 |
+0 |
Dexterity |
20 |
+5 |
+0 |
+0 |
Constitution |
10 |
+0 |
+0 |
+0 |
Intelligence |
10 |
+0 |
+0 |
+0 |
Wisdom |
18 |
+4 |
+0 |
+0 |
Charisma |
18 |
+4 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10+5+3 = 18 |
Flat-Footed |
13 |
Touch |
15 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+0 |
+0 |
+0 |
Reflex |
+0 |
+5 |
+5 |
Will |
+1 |
+4 |
+5 |
BAB |
Mod |
Total Range/Melee |
+0 |
+Dex/+Str |
+5/+0 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
- |
Appraise (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Autohypnosis (Wis) |
+2 |
+4 |
+0 |
+0 |
+6 |
- |
Balance (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Climb (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Concentration (Con) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Craft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Decipher Script (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Diplomacy (Cha) |
+2 |
+4 |
+0 |
+0 |
+6 |
- |
Disable Device (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Escape Artist (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Forgery (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Heal (Wis) |
+0 |
+4 |
+0 |
+0 |
+0 |
- |
Hide (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Intimidate (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Jump (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Knowledge (Religion)(Nobility) (Int) |
+4 |
+0 |
+0 |
+0 |
+4 |
- |
Listen (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Move Silently (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Open Lock (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Profession (Wis) |
+0 |
+4 |
+0 |
+0 |
+0 |
X |
Psicraft (int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Ride (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Search (Int) |
+0 |
+0 |
+2 |
+0 |
+2 |
- |
Sense Motive (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Sleight of Hand (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Speak Language (n/a) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Spellcraft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Spot (Wis) |
+0 |
+4 |
+2 |
+0 |
+6 |
- |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Swim (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Tumble (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Use Rope (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
Where X is a Class Skill
Languages Known: Common, Auran
Skill Point Total: Total Here
1st 8,
Feats:
Psionic Talent
Class Abilities:
Weapon and Armor Proficiency: Ardents are proficient with all simple weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Power Points/Day: An ardents ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table: The Ardent. In addition, she receives bonus power points per day if she has a high Wisdom score. Her race might
also provide bonus power points per day, as might certain feats and items.
Mantles: The first two mantles an ardent selects are her primary mantles. All others gained are secondary mantles. Primary mantles represent the two philosophies the ardent feels most strongly about and champions above all others. An ardent must maintain at least as many powers in her primary mantles as she takes in her secondary mantles, reflecting that personal allegiance. An ardent cannot choose a power from a secondary mantle if doing so would give her more powers known from that secondary mantle than she knows from either of her primary mantles.
Racial Abilities:
+2 Dexterity
-Medium-size.
-30' Movement.
-Wing-Aided Movement: Even those birdfolk unable to fly are able to use their wings to provide a +4 to Jump checks.
-Unerring Direction: Birdfolk are always able to determine which direction is north, even when they cannot see the sky.
-Keen Eyes: Because of their large, well-developed eyes, birdfolk gain +2 on all Spot and Search checks.
-Low-light Vision.
-Unique movement option: Limited flight. The character a set of workable wings, which can either extend from the shoulder blades or be extensions of the arms themselves. This allows the birdfolk to glide, traveling 20 feet horizontally for every 5 feet of vertical descent. As long as a birdfolk is conscious and the wings are not hindered in any way (such as by the walls of a very narrow pit or being entangled with a net), the birdfolk can drop any distance and take only 1d6 damage, maximum. Also, those birdfolk who choose this option can fly for as many rounds in one burst as they have points of Constitution bonus (minimum 1), at a speed of 30 feet, with Average maneuverability, for up to 10 minutes each day, varying periods of gliding with periods of flight for long distances.
At 8th level, Limited Flight automatically becomes True Flight, allowing the birdfolk to fly with Average manueverability at a speed of 30 feet.
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Light Crossbow |
+5 |
1d8 |
19/20 x2 |
Piercing |
Alchemist's Fire |
+5 |
1d6 (1d6 following round) |
N/A |
Fire |
Acid Flask |
+5 |
1d6 |
N/A |
Acid |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Studded Leather |
+3 |
+5 |
-1 |
N/A |
30ft |
20lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here: Crossbow Bolts x30, Sunrods x3, Acid Flask x3, Alchemist's Fire x3, tindertwig x6, Backpack, Bedroll, Winter Blanket, Belt pouch x3, Silk Rope x50ft, Rations x7 days, Waterskin, thunderstone x2
Statistics of Items Here:
Power Points per Day:
6
Psionic DCs:
10+4+Power Level=
Mantles and Powers:
Death Mantle:
1.Stygian Discernment: Gain insight to act against detected undead and negative energy auras.
Granted Ability: You can expend your psionic focus to kill a dying creature, as the death knell spell.
Mental Power Mantle:
Granted Ability: For the purpose of determining bonus power points for the class that gives you this mantle, treat your Wisdom score as 2 points higher than its actual value.
1. Mindthrust: Deal 1d10 points of damage to opponent.
Character History:
enter character history here