Claws Of Darkness

CLAWS OF DARKNESS
Illusion (Shadow)
Level: Sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving Throw: Fortitude partial
Spell Resistance: Yes; see text

You draw material from the Plane of
Shadow to cause your hands and forearms
to elongate and change shape into featureless
claws of inky blackness.

When you cast this spell, your hands
become shadowy claws. Starting on
your next action, you can use the claws
to make unarmed attacks as if they were
natural weapons. (You attack with one
claw and can use the other claw for an
off-hand attack. If you have multiple
attacks, you use them normally when
attacking with the claws.) Attacks with
the claws are melee touch attacks. Each
claw deals 1d8 points of cold damage. If
you grapple an opponent, you deal claw
damage with each successful grapple
check, and the grappled target is under
the effect of a slow spell for as long as
you maintain the grapple. An opponent
that makes a successful Fortitude save
is not slowed, and it cannot be slowed by
this casting of claws of darkness.

You can extend the claws up to 6 feet,
which gives you a natural reach of 10
feet, or retract them as a free action.
When the spell is in effect, you
cannot cast spells with components
other than verbal ones, nor can you
carry items with your hands. Any magic
items worn on your hands are temporarily
absorbed and cease functioning
while the spell is active.