Cloak Of The Sea

Level: Druid 5, sorcerer/wizard 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

A blue-green glow surrounds your hand as
you complete the spell. With a touch you
release it into your intended target, which
then turns the same shade of blue-green.

While underwater, the subject functions
as if affected by blur (PH 206),
freedom of movement (PH 233), and water
breathing (PH 300), and doesn’t take
nonlethal damage for the duration of
the spell. When out of the water (or
even partially out), the subject gains
none of these advantages except water
breathing. The subject can leave and
reenter water without ending the