Cold Fire

COLD FIRE
Transmutation [Cold]
Level: Cleric 1, druid 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One fire source (up to a 20-ft.
cube) or one creature; see text
Duration: 1 minute/level (D) (fire
source) or Instantaneous (creature)
Saving Throw: No (fire source) or
Fortitude half (creature)
Spell Resistance: No (fire source) or
Yes (creature)
As you complete the spell you widen your
eyes slightly at the fire you wish to affect.
Its flames instantly turn a blue-white. The
air between you and the fire feels much
colder.
You are able to change the normal
flames of a fire (any blaze that lasts for
more than 1 round) into cold flames.
Affected flames deal cold damage
to creatures that come into contact
with them. The spell can also affect
magical fires such as those generated
by a wall of fire, provided the affected
fire is small enough. Cold fire flames
burn blue and white for the duration
of the spell.
If the target is a creature with the fire
subtype or vulnerability to cold, the
spell deals 1d6 points of cold damage
per two caster levels (maximum 5d6)
to the creature, but has no further
effect.