Command Greater

Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level: Clr 5
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You give the subject's a single command, which it obeys to the best of its ability at its
earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as
possible. The creature may do nothing but move during its turn, and it provokes
attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any
dropped item until the end of the spell or the subject makes their will save.

Fall: On its turn, the subject falls to the ground and remains prone the end of the spell
or the subject makes their will save. It may act normally while prone but takes any appropriate
penalties.

Flee: On its turn, the subject moves away from you as quickly as possible until the end of the
spell or the subject makes their will save. It may do nothing but move during its turn, and it provokes
attacks of opportunity for this movement as normal.

Halt: The subject stands in place until the end of the spell or the subject makes their will save. It may
not take any actions but is not considered helpless. If the subject can’t carry out your command on its next
turn, the spell automatically fails.

At the start of each commanded creature’s action after the first, it gets another Will save to attempt to break
free from the spell. Each creature must receive the same command.