Cone Of Dimness

Illusion (Phantasm) [Mind-Affecting]
Level: Sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: 1 round/level
Saving Throw: Will negates; see text
Spell Resistance: Yes

Splaying your fi ngers, you call upon the
energies that dwell within the shadowy
places of the world. Your arm shakes with
barely contained power, causing a translucent
gray cone to burst forth from your
outstretched hand.

Creatures in the cone must succeed
on a Will save or believe darkness
has engulfed them, rendering them
blinded. A creature that makes its
initial Will save suffers no ill effects.

A creature that fails its initial save can
attempt a new saving throw each round
until it succeeds or the spell expires.
Failing the subsequent saving throws
results in continued blindness. Success
on a later save means the creature feels
its vision beginning to clear, although
its vision remains dim and hazy for the
remainder of the spell. This results in
a 20% miss chance for any attack the
creature makes.