Connet | |
Aliases: | |
Age: | 18 |
Hair: | Dirty Gray |
Eyes: | Yellow |
Height: | 6'8" |
Weight: | 250 lb |
Race: | Beastfolk |
Class: | Druid 2 |
Alignment: | Neutral Good |
Level: | 2 |
Experience: | 1200 |
Hit Points: | 12/12 |
Gold: | 1715 |
Current Status: | Active |
Played by Karrius |
Connet is a wolfen beastfolk, tall and lanky for his kind. Despite his strength he has a light, sleek looking build, that makes him look scrawny compared to others of his kind. His fur is a dirty gray that's white around the details, such as on his face or on the tip of his tail. He's usually dirty, with unkempt fur, and wears little more than a suit of clothes made from tightly stitched together furs and hides. He moves with a slow, short gait, taking his time wherever he goes, and often avoids eye contact with others unless approached.
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 16 | +3 | +0 | +0 |
Dexterity | 14 | +2 | +0 | +0 |
Constitution | 18 | +4 | +0 | +0 |
Intelligence | 12 | +1 | +0 | +0 |
Wisdom | 16 | +3 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Armor Class | |
Total | Base 10 + 2 Dexterity +3 Armor = 15 |
Flat-Footed | 13 |
Touch | 12 |
Saving Throws | Base | Bonus | Total |
Fortitude | +3 | +4 | +7 |
Reflex | +0 | +2 | +2 |
Will | +3 | +3 | +6 |
BAB | Mod | Total Range/Melee |
+1 | +2 Dex/+3 Str | +3/+4 |
Initiative |
Dex = +2 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
C | Balance (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
X | Concentration (Con) | +5 | +4 | +0 | +0 | +9 |
X | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
C | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
X | Diplomacy (Cha) | +5 | +0 | +0 | +0 | +5 |
C | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
C | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
C | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +5 | +3 | +0 | +0 | +8 |
C | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
X | Knowledge (Stuff) (Int) | +0 | +0 | +0 | +0 | +0 |
X | Listen (Wis) | +5 | +3 | +0 | +2 | +10 |
C | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Search (Int) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +5 | +3 | +0 | +4 | +12 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
C | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Carnivon, Sylvan
Skill Tricks:
Feats:
Track
Class Abilities:
Shapeshift: Predator Form (Swift action, +4 enhancement to strength, +4 natural armor, 50' land speed, 1d6 damage bite)
Nature Sense
Wild Empathy +2
Woodland Stride
Racial Abilities:
-Scent (Ex): As the ability.
-Keen Senses: +2 on Listen and Survival checks.
-Pack Tactics: Thanks to natural group instincts that work well in battle, large canids give others an additional +1 to attack rolls made during a flanking attack in which the large canid is the supporting flanker. The large canid does not receive this bonus, nor does it influence damage rolls, as it only assists another party member in making a better attack.
-Low-light Vision.
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
MW Hide Armor | +3 | +4 | -2 | - | 20ft | 25 lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Healer's Kit (+2 to heal checks, 10 uses)
Masterwork Hide Armor
Statistics of Items Here:
Spells per Day:
Base: 4/2
Bonus: 0/1
Total: 4/3
Spell DCs:
10+3 wis + Spell level
13+ spell level
Character History:
Originally belonging to a wild tribe of Wolfen, Connet was one of three members dedicated to protecting the tribe at any cost. He and his fellows acted like both soldiers and police, resolving conflicts within the tribe, fighting off dangerous monsters and attacks, and sacrificing their all for the good of the many. Tough times came for the tribe, however - due to sickness and other, larger tribes taking their territory, the tribe was in danger of dying off. The elders had come to a decision, that the tribe had to join under one of the larger, stronger ones - and to do so, those members who were of a danger to peace had to be expelled. Connet and his friends, used to doing anything for their tribe now had to leave it, and find their own way. Devastated by these events, the three decided to go their own way, unable to face each other anymore. Ending up in Avalon City, Connet searched for a new life, and a new purpose.
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
Connet is a wolfen beastfolk, tall and lanky for his kind. Despite his strength he has a light, sleek looking build, that makes him look scrawny compared to others of his kind. His fur is a dirty gray that's white around the details, such as on his face or on the tip of his tail. He's usually dirty, with unkempt fur, and wears little more than a suit of clothes made from tightly stitched together furs and hides. He moves with a slow, short gait, taking his time wherever he goes, and often avoids eye contact with others unless approached.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
Underneath his fur, Connet has many scars, particularly around his neck, face, and arms. They're hidden well, however, due to the fur's length.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Connet has a distinctive laugh - a rough snicker that sounds like he's coughing or sneezing at the same time.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
Connet is unsure of when he was born, his birthday,or even how old he is.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
5) How did you get along with your family?
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
2) How many of these people are still alive? How many are you still friends with?
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
4) What do you look for in a friend?
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
Connet's religious beliefs are simple, having never been deeply examined. He barely knows the names of a tiny portion of the gods. Instead, he reveres nature, but sees it as a give and take. People have a right to take what they can from nature, but in return must be careful to cultivate it, or they cause an imbalance that will then harm them. It's there to be used and lived in, but must be used carefully. When he dies, he does not expect any great judgement, or spiritual beyond - but rather just to return to nature again.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
3) What gods, religions, or priesthoods will you have nothing to do with?
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
Connet suffers from an extremely low sense of self-worth. Due to his position in his tribe, and then having been kicked from it, he sees himself as the lowest of the low. He was a servant of his people, who was not needed to serve anymore. As such, he is occasionally prone to bouts of depression, and a refusal to stand up for himself.
3) Do you have any enemies? How much trouble do those conflicts cause you?
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
Connet's tastes are simple - he enjoys hunting, but always only hunts what is needed. While a carnivore, he's picked up a strange taste for berries, mostly due to his goodberry spell. His work with the tribe did not give him much time for actual leisure, and so he spent more of his time working, or resting with his fellow tribe members.
2) What do you hate? How do you typically react to these hated things?
3) What do you fear? What is your worst nightmare?
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)