| Corwin Grayswandir | |
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| Aliases: | None Yet |
| Age: | 21 |
| Hair: | Black |
| Eyes: | Brown |
| Height: | 6'7'' |
| Weight: | 210 |
| Race: | Grey Orc |
| Class: | Warblade 1 |
| Alignment | Chaotic Good |
| Level: | 1 |
| Experience: | 0 |
| Hit Points: | 14/14 |
| Gold: | 330 |
| Silver: | 3 |
| Copper: | 95 |
| Current Status: | Active |
| Played by Nick_mi | |
Gallery
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 20 | +5 | +0 | +0 |
| Dexterity | 18 | +4 | +0 | +0 |
| Constitution | 18 | +4 | +0 | +0 |
| Intelligence | 14 | +2 | +0 | +0 |
| Wisdom | 10 | +0 | +0 | +0 |
| Charisma | 6 | -2 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | ||
| Total | Base 10 + 4 + 3 = | 17 |
| Flat-Footed | 10 +3 | 13 |
| Touch | 10 +4 | 14 |
| Saving Throws | Base | Bonus | Total |
| Fortitude | +2 | +4 | +6 |
| Reflex | +0 | +4 | +4 |
| Will | +0 | +0 | +0 |
| BAB | Mod | Total Range/Melee |
| +1 | +4/+5 | +5/+6 |
| Initiative |
| Dex = +4 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| c | Appraise (Int) | +0 | +2 | +0 | +0 | +2 |
| X | Balance (Dex) | +2 | +4 | +0 | +0 | +6 |
| c | Bluff (Cha) | +0 | +-2 | +2 | +0 | +0 |
| X | Climb (Str) | +2 | +5 | +0 | +0 | +7 |
| X | Concentration (Con) | +0 | +4 | +0 | +0 | +4 |
| X | Craft (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Decipher Script (Int) | +0 | +2 | +0 | +0 | +2 |
| X | Diplomacy (Cha) | +5 | +-2 | +0 | +0 | +3 |
| c | Disable Device (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Disguise (Cha) | +0 | -2 | +0 | +0 | -2 |
| c | Escape Artist (Dex) | +0 | +4 | +0 | +0 | +4 |
| c | Forgery (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Gather Information (Cha) | +0 | -2 | +0 | +0 | -2 |
| c | Handle Animal (Cha) | +0 | -2 | +0 | +0 | -2 |
| c | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Hide (Dex) | +0 | +4 | +0 | +0 | +4 |
| X | Intimidate (Cha) | +5 | +0 | +0 | +2 | +7 |
| X | Jump (Str) | +0 | +5 | +0 | +0 | +5 |
| X | Knowledge (Stuff) (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Move Silently (Dex) | +0 | +5 | +0 | +0 | +5 |
| c | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
| c | Perform (Cha) | +0 | +5 | +0 | +0 | +5 |
| c | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
| c | Search (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Sleight of Hand (Dex) | +0 | +5 | +0 | +0 | +5 |
| c | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
| c | Spellcraft (Int) | +0 | +2 | +0 | +0 | +2 |
| c | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Swim (Str) | +5 | +5 | +0 | +0 | +10 |
| X | Tumble (Dex) | +5 | +5 | +0 | +0 | +10 |
| c | Use Magic Device (Cha) | +0 | -2 | +0 | +0 | -2 |
| c | Use Rope (Dex) | +0 | +5 | +0 | +0 | +5 |
Where C is Cross Class and X is a Class Skill
Languages Known: List them here
Skill Tricks:
None
Skill Point Total: Total Here
1st-24
Feats:
Exotic Weapon Proficiency: Battering Axe
Class Abilities:
Battle Clarity (Ex): You can enter a state of almost mystical awareness of the battlefield around you. As long as you are not fl at-footed, you gain an insight bonus equal to your Intelligence bonus (maximum equals your warblade level) on your Reflex saves.
Weapon Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with particular weapons. You qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your warblade level –2. For example, as a 6th-level warblade, you could take Weapon Specialization, since you’re treated as being a 4th-level fighter for this purpose. These effective fi ghter levels stack with any actual fighter levels you have. Thus, a fighter 2/warblade 4 would also qualify for Weapon Specialization. You also have the flexibility to adjust your weapon training. Each morning, you can spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus).
You must have the newly designated weapon available during your practice session to make this change. For example, if you wish to change the
designated weapon for your Weapon Focus feat from greatsword to longsword, you must have a longsword available to practice with during your practice session. You can adjust any number of your feats in this way, and you don’t have to adjust them all in the same way. However, you can’t change the weapon choices in such a way that you no longer meet the prerequisite for some other feat you possess. For instance, if you have both Weapon Focus (longsword) and Weapon Specialization (longsword), you can’t change the designated weapon for Weapon Focus unless you also change the weapon for Weapon Specialization in the same way.
Racial Abilities:
- +2 Strength, +2 Wisdom, -2 Charisma: Gray Orcs are not as strong as other Orcs but they tend to be more independant and strong willed.
- Medium: Gray Orcs are Medium creatures and have no bonuses or penalties due to their size.
- Fast Speed: Gray Orcs have a speed of 40 feet. Their gait is long and loping and they can cover great distances quickly.
- Darkvision: Gray Orcs can see in the dark up to 60 feet.
- Intimidating: Gray Orcs receive a +2 racial bonus on Intimidate skill checks due to the fearsome reputation of their kin.
- Orc Blood: Gray Orcs count as Orcs for any effect related to race.
- Weapon Familiarity: Gray Orcs are proficient with greataxes and longbows and treat any weapon with the word “orc” in its name as a martial weapon.
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Battering Axe | +6 | +3d6+7 | 20 x3 | P & S |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Double LEather | +3 | +4 | -3 | -20% | 30ft | 10lb |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Item name goes here | Brief item description |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Item name goes here | Brief item description |
| Feet | Item name goes here | Brief item description |
| Pack | Item name goes here | Brief item description |
List of Items Here:
5 torches
Rope, hempen (50 ft.)
Bedroll
Schools:Iron Heart, Diamond Mind, Stone Dragon, Tiger Claw, White Raven
Initiator Level:1
Maneuvers:
Steel Wind Strike—Attack two opponents.
Steely Strike Strike—+4 bonus on one attack, enemies gain +4 bonus on attacks against you.
Stone Bones Strike—Gain DR 5/adamantine.
Stances:
Punishing Stance Stance—Attacks deal +1d6 damage, but you have –2 to AC.
Character History:
enter character history here






