Imagine, if you will, an old warforged. Steam-powered, or so he seems. This guy is basically an old Ford truck: The kind that clanks and has a loud engine, but damnit there is few other trucks that have that kind of power for their age. He's about 8 ft tall, his inner gears are showing, and only one hand seems to work (left). However, he is a barbarian. And touchy about how he is in terms of mechanical age. He'll accept "antique", but call him "old", "ancient", "outdated", or something to that effect, the pipe on his head blasts out a gout of steam, followed by all his gears starting to go over-clocked. And that right hand turns out to be a pressure-launch mechanism for short-range fire. Thus, a permanently curled fist to the face from 30 paces. And he reloads with a spear. Thus, he is still able to fight close up (by switching out as he needs with a fist, or an axe, or a spear), and able to fire out what he wishes when he needs to.
One side of his head has a large pipe, from which blasts of steam emanate from every so often. This becomes a constant stream when he is really ticked of to the point of going overclocked. His armor-plating is seems old and rusted, with several parts showing off the gears and bits that move within him on a constant basis, but don't let this fool you. He is as hardy as he ever was before, though the plane-hopping he did sucked out some of his old abilities. He will get them back soon enough. What remains of his paint-job is a slight red color.
The right arm is a "cannon", so to speak, not unlike the spring-loaded missiles you would find on a toy, albeit much more powerful and dangerous. The standard fist allows the 1d4+str slam, and the other weapons would allow their standard damages as well. However, he would be unable to wield 2-handed weapons thanks to this. Further, the "launched" weapon would be the same as their normal strike, including the str mod, with a range of 30 ft. Without Rapid Reload, reloading is a standard action, full if using a shield in the left hand, or if switching weapons. Rapid Reload would then put the reload as a free action, and the others a standard action. For purchasing purposes, he would either have to donate one of his pieces as to allow a weaponsmith to get the idea for the locking mechanism on the end of the weapon, or he would need some expenditure in Craft (special) to be able to make more of his own.
Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
17 |
+3 |
+21 |
+5 |
Dexterity |
15 |
+2 |
+0 |
+0 |
Constitution |
16 |
+3 |
+20 |
+5 |
Intelligence |
12 |
+1 |
+0 |
+0 |
Wisdom |
12 |
+1 |
+0 |
+0 |
Charisma |
10 |
+0 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + 5 + 2 = 17 |
Flat-Footed |
15 |
Touch |
12 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+3 |
+3 |
+6 |
Reflex |
+0 |
+2 |
+2 |
Will |
+0 |
+1 |
+1 |
BAB |
Mod |
Total Range/Melee |
+2 |
+3(+5)/+2 |
+5(+7)+4 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
|
Appraise (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Balance (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Climb (Str) |
+0 |
+3 |
+0 |
+0 |
+3 |
|
Concentration (Con) |
+0 |
+3 |
+0 |
+0 |
+3 |
X |
Craft (Int) |
+4 |
+1 |
+0 |
+0 |
+5 |
|
Decipher Script (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Diplomacy (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
|
Disable Device (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
|
Escape Artist (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Forgery (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Gather Information (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+2 |
+0 |
|
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Hide (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Intimidate (Cha) |
+4 |
+0 |
+0 |
+0 |
+4 |
X |
Jump (Str) |
+0 |
+3 |
+0 |
+0 |
+3 |
|
Knowledge (Int) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Listen (Wis) |
+4 |
+1 |
+0 |
+0 |
+5 |
|
Move Silently (Dex) |
+1 |
+2 |
+0 |
+0 |
+2 |
|
Open Lock (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
|
Profession (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Ride (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Search (Int) |
+2 |
+1 |
+0 |
+0 |
+3 |
|
Sense Motive (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Sleight of Hand (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Speak Language (n/a) |
+0 |
+1 |
+0 |
+0 |
+1 |
|
Spellcraft (Int) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Spot (Wis) |
+2 |
+1 |
+0 |
+0 |
+3 |
X |
Survival (Wis) |
+1 |
+1|+0 |
+0 |
+1 |
X |
Swim (Str) |
+2 |
+2 |
+0 |
+0 |
+2 |
|
Tumble (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
|
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
|
Use Rope (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Literate
Skill Tricks:
-None-
Skill Point Total: 25
1st 20
2nd +5
Feats:
Mithril Body
Point Blank Shot
Class Abilities:
Fast Movement
Illiteracy (negated)
Rage 1/day
Uncanny Dodge
Racial Abilities:
*Require 15 REP to play.
*+2 to Constitution, -2 to Charisma. Warforged are sturdier and much longer lived than most races but aren’t known for their individualism.
*Subtype: Living Construct: Immune to: poison, sleep effects, paraylsis, disease, nausea, fatigue, exhaustion, effects that cause sickened, and energy drain.
*Subtype: Living Construct: Subject to critical hits, nonlethal damage, dazing, stunning, ability drain, ability damage, and death effects etc as normal.
*Cannot heal naturally: A Warforged cannot heal naturally, however a 'repair' or 'cure' type spell will heal the Warforged normally, however cure spells are only half effective at healing a Warforged.*
*Medium: Warforged have no bonuses or penalties due to their size
*Normal Speed: Warforged have a base speed of 30ft.
*Composite Plating: +2 Armor bonus and 5% Spell Failure. Warforged cannot wear armor or robes. The Warforged may be enchanted like normal armor. (negated in favor of Mithril Body)
*Light Fortification: 25% chance of ignoring a critical damage or Sneak Attack damage.
*Natural Slam Attack: 1d4 Bludgeoning.
*Automatic Languages: Common. Bonus Languages: None
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Fist |
+5 (+7, +4) |
1d4+3 |
x2 |
Bludgeoning |
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Dagger |
+5 (+7, +4) |
1d4+3 |
19-20, x2 |
Piercing/Slashing |
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Shortspear |
+5 (+7, +4) |
1d6+3 |
x2 |
Piercing |
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Battle Axe |
+5 (+7, +4) |
1d8+3 |
x3 |
Slashing |
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Sicle |
+5 (+7, +4) |
1d6+3 |
x2 |
Piercing |
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Morning Star |
+5 (+7, +4) |
1d8+3 |
x2 |
Bludgeoning |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement |
Weight |
Mithril Body |
+5 |
+5 |
-2 |
15% |
40 |
- |
Slot |
Item |
Description |
Head |
-None- |
-None |
Face |
-None- |
-None |
Neck |
-None- |
-None- |
Shoulders |
-None- |
-None- |
Torso |
-None- |
-None |
Arms |
-None- |
-None- |
Hands |
-None- |
-None |
Right Ring |
-None- |
-None- |
Left Ring |
-None- |
-None- |
Waist |
-None- |
-None |
Feet |
-None- |
-None |
Pack |
-None- |
-None |
List of Items Here:
Shortspear (15)
Dagger (10)
Battle Axe (5)
Sicle (5)
Fist (10)
Morning Star (5)
Backpack
Waterskin (5)
Charcoal (7 lbs)
Statistics of Items Here:
(none)
Special, Right Arm:
The arm allows for CR416 to do the following:
• One-handed simple and martial melee weapons may be mounted as attachments, giving a +4 on disarm checks. There is no increase in cost. Only one weapon may be used in this manner at a time.
• Attached weapons may be treated a thrown weapon with a range of 30 ft.
• Reloading the arm with another attachment takes a full-round action.
• If no weapon is attached, the arm may still function as a ranged weapon, doing 1d4+3 points of nonlethal damage. This is to account for the extreme power of CR416’s engine.
• The arm counts as a heavy crossbow that CR416 is proficient with for all intents and purposes when qualifying for feats.
Spells per Day:
0/0
Spell DCs:
10+0+0=0
Spells Known:
-None-
Cantrips:
-None-
Level 1:
-None-
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you.
- I am 8 ft tall exactly, 450 lbs exactly, very loud, clanky, rusty, and rather tough looking. I am also steam powered, and I have a natural metallic flang to my voice that many of the ladies find appealing.
2) What other details would someone notice on a closer look?
*I, ah, have a few spots on my armor plating showing off my innards…namely them bits and bobs within that are moving around. One in particular has a good shot of gears that's fun to watch when I really get all steamed up and ready to shout. Ha ha ha!
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
*I just said it lady. Hmph.
B: Birth and Family
1) Where and when were you born?
*I wasn't born, I was made. And that was 30-odd years back in a standard factory out in a place called Illinois.
2) Who are your parents?
*None, technically.
3) Do you have any siblings?
*THOUSANDS, technically.
4) Do you know any members of your extended family?
*Nope, save my commissioner, Edward von Strupp.
5) How did you get along with your family?
*Quite well, thank you.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
*No. I just simply helped out where I could.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
*Came naturally.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
*My "master" for a lack of a better word was already mentioned, you whippersnapper.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
*Hundreds, though they were mainly for mechanical assisting.
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
*I have to read. All I need to say.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
*Nope, and I hope not to. This is my retirement, hahahaha!
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
*I wasn't a child, and I didn't have friends, I had cohorts.
2) How many of these people are still alive? How many are you still friends with?
*All of them, far as I know. Plane-shifting and all that.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
*Best? Have to be my commissioner. And the most memorable would be him asking me to test the dimensional shifter what brought me here.
4) What do you look for in a friend?
*That they don't dare touch upon my age.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
*No. All I'm going to say.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
*Eh, if there is, there is. If not, not. Eh.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
*They….can't….you a warforged too?
3) What gods, religions, or priesthoods will you have nothing to do with?
*Jeeze. You must be, you're automated!
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
*Press 1 to continue!
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
*Press 2 for Gnommish!
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
*Press 3 for….eh, I'm sick of that joke.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
*I don't dream, sorry.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
*Magic is fine, is what made me. Monsters? They can be fun.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
*I am good at doing things. Simple as that. And I think being a warforged here is enough to set me apart.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
*I tend to be a little hot-tempered. Or so I'm told
3) Do you have any enemies? How much trouble do those conflicts cause you?
*Not yet.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
*I like cold. Makes me run faster I think.
2) What do you hate? How do you typically react to these hated things?
*Age. And I'd rather not get into that.
3) What do you fear? What is your worst nightmare?
*I fear nothing!
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
*I have yet to meet one.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
*I'm not.
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
*I don't have one.
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
*My arm. And that will be discussed in use, not with words.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
- (already detailed in background above. Rest will be RP'd out)