Create Magic Tattoo

Conjuration (Creation)
Level: Sorcerer/wizard 2
Components: V, S, M, F
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)

You finish the last detail and lean back to look at your work. The tattoo looks good. It should prove useful.

This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo—at least 1 rank of Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a successful Craft check.

The DC varies with the kind of tattoo, as noted below.
If you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10).
• +2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will).
• +1 luck bonus on attack rolls.
• +1 deflection bonus to AC.

At 7th to 12th caster level, you can add the following tattoos to the list that you can inscribe (Craft DC 15).
• +2 resistance bonus on saving throws.
• +2 competence bonus on attack rolls.

When your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20).
• Spell resistance equal to 10 + 1 per three caster levels.
• +2 enhancement bonus to any one ability score.
• +1 spellcaster level. This effect increases the subject’s effective level, but not the total number of spells.
For example, an 11th-level caster who receives this tattoo functions as a 12th-level caster for the purpose of determining level-based spell variables (such as range, area, effect, and so on), but he does not receive any extra spells.

A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.

A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.

Material Components: Tattoo inks in appropriate colors costing at least 100 gp.
Focus: Tattoo needles.