Curse Of Lycanthropy

Necromancy
Level Pestilence 6
Components V, S, M, DF
Casting Time 1 standard action
Range Touch
Target Humanoid touched
Duration Instantaneous
Saving Throw Fortitude negates
Spell Resistance Yes

Dipping your hand in blood and then gripping the target fiercely, you call on the curse of lycanthropy to destrow your foe.

If the target fails its saving throw, it dies, and 1d6 wererats (in wererat form; MM 173) claw their way out of its body. The wererats do not attack you or your allies, but might attack nearby living creatures. If no target is available, the wererats scurry away to spread their lycanthropy.

Material Component: A pint of animal blood.

(SpC page 57)