Decomposition

DECOMPOSITION
Necromancy
Level: Druid 2
Components: V, S, DF
Casting Time: 1 standard action
Range: 50 ft.
Area: Living enemies within a 50-ft.-
radius emanation centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

Using your link to the natural world, you
create an air of decay that makes death come
quicker to the wounded.

Whenever an enemy within the area
takes normal (not nonlethal) damage,
that wound festers for an additional 3
points of damage at the beginning of
its turn each round thereafter for the
duration of the spell. A DC 15 Heal
check or the application of any cure
spell or other healing magic stops the
festering. Only one wound festers at a
time; additional wounds taken while
the first is still festering are not subject
to this effect. Once festering has been stopped, however, any new wound
taken while the subject is within the
area (before the spell expires) begins
the process anew.

For example, a subject who takes 6
points of damage from an attack while
within the area of a decomposition spell
takes 3 points of damage from the
festering wound in the next round, and
another 3 points in the round after that.
In the following round, that subject
receives 4 points of healing from a
cure light wounds spell, so the festering
stops and the subject takes no festering
damage that round. In the next round,
the subject remains within the emanation
and takes another 3 points of
damage in battle. The festering begins
again, dealing 3 points of festering
damage in the following round.