Transmutation [Evil]
Level: Clr 9
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Area: 100-ft./level radius
Duration: Instantaneous
Saving Throw: Fortitude partial (plants) or Fortitude negates (other living creatures)
Spell Resistance: Yes

The caster blights and corrupts a vast area of land. Plants with 1 HD or less shrivel and die, and the ground cannot support such plant life ever again. Plants with more than 1 HD must succeed at a Fortitude saving throw or die. Even those successful on their saves take 5d6 points of damage. All living creatures in the area other than plants (and the caster) must suc- ceed at a Fortitude saving throw or take 1d4 points of Strength damage. Unattended objects, including structural features such as walls and doors, grow brittle and lose 1 point of hardness (to a minimum of 0), then take 1d6 points of damage. Only the effects of multiple wish or miracle spells can undo the lasting effects of this spell.

Material Component: Corpse of a freshly dead or preserved (still bloody) living creature.