DISGUISE UNDEAD
Illusion (Glamer)
Level: Sorcerer/wizard 2
Components: V, S, F
Casting Time: 1
standard action
Range: Touch
Target: 1 corporeal
undead
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes
(harmless)
One cannot just march a ghoul
into the Duke’s Court. But as the
fumes issuing from the cocoon surround
the creature, the form of
the ghoul is replaced with that
of a stately courtier armed with
a rapier. Of course, it will have to
keep its mouth shut.
You make one undead—including its
clothing, armor, weapons, and equipment—
look different. You can make
it seem 1 foot shorter or taller, thin,
fat, or in between. You cannot change
the creature’s body type. For example,
a wight could look human, humanoid,
or like any other generally humanshaped
bipedal creature. Otherwise,
the extent of the apparent change is
up to you. You could add or obscure
a minor feature, such as a mole or a
beard, or make it look like an entirely
different creature.
The spell does not provide the abilities
or mannerisms of the chosen form.
It does not alter the perceived tactile
(touch) or audible (sound) properties
of the undead or its equipment. A bat-
tleaxe made to look like a dagger still
functions as a battleaxe.
This spell also foils magical means
of detecting undead. The subject of
disguise undead detects as a creature of
the type simulated.
Creatures get Will saves to recognize
the glamer as an illusion if they
interact with the subject (such as by
touching the undead and having that
not match what they see, in the case of
this spell).
Focus: A cocoon of a death’s head
moth.