Dispelling Breath

DISPELLING BREATH
Abjuration
Level: Sorcerer/wizard 5
Components: S
Casting Time: 1 swift action
Range: Personal
Target: Your breath weapon
Duration: 1 round

You exhale a cloud of poisonous gas mixed
with starlight motes that gravitate toward
the spellcasters and summoned monsters
within the cloud.

For this spell to function, you must
have a breath weapon, either as a supernatural
ability or as the result of casting
a spell such as dragon breath (page 73).
When you successfully cast this spell,
your breath weapon acts as a targeted
dispel magic (PH 223).

For each creature or object that fails
its saving throw against your breath
weapon and that is the subject of one
or more spells, you make a dispel check
against the highest level spell currently
in effect on the object or creature. A
dispel check is 1d20 + 1 per caster level
(maximum +15) against a DC of 11 +
the spell’s caster level. If that check
fails, you make dispel checks against
progressively weaker spells until you
dispel one spell or until you fail all your
checks. A creature’s magic items are not
affected, and creatures and objects that
rolled successful saving throws against
your breath weapon are likewise not
affected.

If a creature that is the effect of
an ongoing spell (such as a monster
summoned by monster summoning), is
in the area and fails its saving throw
against your breath weapon, you can
also make a dispel check to end the
spell that conjured the creature (returning
it whence it came).

For each ongoing area or effect spell
centered within the area of your breath
weapon, you make a dispel check to
dispel the spell.

Spells are dispelled prior to the
effect of your breath weapon being
resolved.

You can choose to automatically
succeed on dispel checks against any
spell in the area that you have cast.