Divine Disciple

The most zealous, devout, and pious clerics, druids, and paladins possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of the patron. Eventually, they transcend their mortal nature and embody the divine.

Hit Die: d8

Requirements
Spell casting: Ability to cast 4th level divine spells.
Skills: Diplomacy 5 ranks, Knowledge (religion) 8 ranks.
Patron: A divine disciple must have a patron deity, and it must be the deity of which she is to be a divine disciple.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +2 +0 +2 New domain, divine emissary +1 level existing divine spellcasting class
2nd +1 +3 +0 +3 Sacred defense +1 +1 level existing divine spellcasting class
3rd +2 +3 +1 +3 Imbue with spell ability +1 level existing divine spellcasting class
4th +3 +4 +1 +4 Sacred defense +2 +1 level existing divine spellcasting class
5th +3 +4 +1 +4 Transcendence +1 level existing divine spellcasting class

Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Int), Profession (Wis), Spellcraft (Int), Survival (Wis).

Skill Points at Each Level: 2 + Int modifier

Class Features
Weapon & Armor Proficiencies: Divine disciples gain no weapon or armor proficiencies.
Spells per Day: An divine disciple's training focuses on divine spells. Thus, when a new divine disciple level is gained, the character gains new spells as if she also gained a level in whatever spell casting class she belonged to before he added the prestige class.

New Domain: The divine disciple may choose a new domain from her deity's available domains. She receives the domain's granted power and may choose the domain's spells as domain spells.

Divine Emissary (Su): Divine disciples can telepathically communicate with any outsider within 60', as long as that outsider serves the disciple's deity or has the same alignment as the disciple.

Sacred Defense (Su): Add this value (+1 at 2nd lvl; +2 at 4th lvl to the divine disciple's saving throws against divine spells, and the spell-like and supernatural abilities of Outsiders.

Imbue With Spell Ability (Sp): As the spell, except a divine disciple does not need to use any 4th level (or higher) spell slots to activate this ability. (She transfers currently prepared spells to her targets on a one-for-one basis without having to use a spell slot for imbue with spell ability spell). The only limit to the number of spells the divine disciple can transfer is the disciple's available 1st and 2nd level spells.

Transcendence (Su): The divine disciple, through long association with her deity's outsider servants and direct intervention by her deity, transcends her mortal form and becomes a divine creature. Her type changes to outsider (see Native Outsider). As a free action she can ward herself with a protection from chaos/evil/good/law spell. (she chooses which form to have when she gains the transcendence power and cannot change it thereafter). Upon achieving transcendence, the divine disciple's appearance usually undergoes a minor physical change appropriate to her alignment and deity. Anyone who shares the disciple's patron, including outsider servants of her patron, immediately recognize her transcendent nature, and she gains a +2 bonus on all Charisma based skill and ability checks in regard to these creatures.