Divine Interdiction

Abjuration
Level: Cleric 2
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Area: 10-ft.-radius emanation
centered on a creature, object, or
point in space
Duration: 1 round/level
Saving Throw: Will negates or None
(object); see text
Spell Resistance: Yes or No (object);
see text

You shout out a plea, calling upon your
deity to quell the power of another deity’s
follower.

This spell can be cast at a point in space,
but the effect is stationary unless cast
on a mobile object. The spell can be
cast on a creature, and the effect then
radiates from the creature and moves
as it moves. A creature can attempt a
Will save to negate the spell, and spell
resistance, if any, applies if the spell is
cast on a creature.

Divine interdiction interferes with a
cleric’s connection to her divine source
of power, resulting in a temporary
loss of the ability to turn or rebuke
creatures and loss of granted domain
powers. Paladins, blackguards, and
other classes capable of rebuking and
turning also suffer a temporary loss of
this ability. This affects the subject’s
ability to channel energy through the
use of a turn or rebuke attempt, and so
also interferes with the use of many
divine feats.