Dream Casting

DREAM CASTING
Illusion (Phantasm)
[Mind-Affecting]; see text
Level: Sorcerer/wizard 6
Casting Time: 1 hour
Target: You and one dreamer
Duration: 24 hours/level; see text
Saving Throw: Will negates; see text

You complete the spell with a few last gestures
and arcane words. You feel a pressure
in your mind as you begin to relay the intent
of your dreaming contact.

This spell functions like dream (PH
225), except as noted above and that you
can alter the sleeping person’s dreams
to produce a specifi c desired effect. The
dreamer gets a Will saving throw to
resist the additional effects of this spell;
if the save succeeds, the dream casting
spell can send only a message, in the
manner of the dream spell. If the saving
throw fails, you decide what additional
effect the message carries.

Fear: Your image in the dream is surrounded
by intimidating imagery and
an aura of power. For the duration of
the spell, any time the dreamer
can see you or knows you are
present, he is shaken. This is a
compulsion and fear effect.

Charm: Your image in the
dream appears particularly
helpful and kind. For the
duration of the spell, the
dreamer is under the effect
of a charm monster spell. This
is a charm effect.

Rage: Your image in the
dream taunts and harasses
the dreamer. For the duration
of the spell, any time
the dreamer can see you or
knows you are present, he
preferentially attacks you if
in a combat situation. The
dreamer gains a +2 morale
bonus on saving throws,
attack rolls, ability checks,
skill checks, and weapon
damage rolls when attacking
you while under this effect. This
is a compulsion effect.

Harrow: Your image in the dream
behaves in a bizarre and irrational
manner. For the duration of the spell,
the dreamer behaves in an unusual
manner, gaining two random traits
from Table 4–24: One Hundred Traits
(DMG 128), rerolling any results not
pertinent to behavior. If the dreamer
can see you or knows you are present,
he is confused for 1 round/level.