Echo | |
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Aliases: | Robin |
Age: | 17 |
Hair: | Red |
Eyes: | Green |
Height: | 5'6" |
Weight: | 145lbs |
Race: | Human |
Class: | Fighter 2 Warblade 2 |
Alignment: | Chaotic Good |
Level: | 4 |
Experience: | 7,596 |
Hit Points: | 60/60 |
Gold: | 5327g 8c |
Current Status: | Active |
Played by Obsidian |
Ability | Score | Mod | Temp | Mod |
---|---|---|---|---|
Strength | 20 | +5 | - | +0 |
Dexterity | 15 | +2 | - | +0 |
Constitution | 18 | +4 | - | +0 |
Intelligence | 14 | +1 | - | +0 |
Wisdom | 10 | +0 | - | +0 |
Charisma | 10 | +0 | - | +0 |
Defense | - | - | Saves | Total | Bonus |
---|---|---|---|---|---|
AC | 24 | - | Fort | 10 | 4 |
Flat | 24 | - | Reflex | 2 | 2 |
Touch | 12 | - | Will | 0 | - |
Uncanny dodge retains dex to flatfoot ac |
+2 Reflex saves while not flat footed |
+1 Will saves vs fear |
Init | BAB | Grapple |
---|---|---|
+2 | +4 | +9 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
---|---|---|---|---|---|---|
X | Appraise (Int) | +0 | +2 | +0 | +0 | +2 |
C | Balance (Dex) | +5 | +2 | +0 | +0 | +7 |
X | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Climb (Str) | +0 | +5 | +0 | +0 | +5 |
C | Concentration (Con) | +6 | +4 | +0 | +0 | +10 |
C | Craft (Int) | +0 | +2 | +0 | +0 | +2 |
X | Decipher Script (Int) | +0 | +2 | +0 | +0 | +2 |
C | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Disable Device (Int) | +0 | +2 | +0 | +0 | +2 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Forgery (Int) | +0 | +2 | +0 | +0 | +2 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +0 | +0 | +2 | +2 |
X | Hide (Dex) | +0 | +2 | +0 | +0 | +2 |
C | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Jump (Str) | +7 | +5 | +0 | +0 | +12 |
C | Knowledge (Stuff) (Int) | +0 | +2 | +0 | +0 | +2 |
X | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Martial Lore (Int) | +0 | +2 | +0 | +0 | +2 |
X | Move Silently (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Open Lock (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Profession (Wis) | +3 | +0 | +0 | +0 | +3 |
C | Ride (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Search (Int) | +0 | +2 | +0 | +0 | +2 |
X | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Sleight of Hand (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Speak Language (n/a) | +4 | - | - | - | - |
X | Spellcraft (Int) | +0 | +2 | +0 | +0 | +2 |
X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Swim (Str) | +7 | +5 | +0 | +0 | +12 |
C | Tumble (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Use Rope (Dex) | +0 | +2 | +0 | +0 | +2 |
Where X is Cross Class and C is a Class Skill
Languages Known:
Common Squeek squeek
Sylvan under-common
Aquan Infernal
Giant Runnertongue
Profession - Gamboling
Skill Tricks: none
Skill Point Total: 39/39
Feats:
Human Feat - brutal-throw
Level 1 - Power-Attack -take a penality to attack for a bonus to damage
Fighter Feat - Weapon-Focus: Greatsword - +1 bonus on all attack rolls w/Greatsword
Fighter Feat - Exotic-Weapon-Proficiency: Ogre Maul
Level 3 - Point-Blank-Shot: +1 attack and damage on ranged weapons up to 30'
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Class Abilities:
Bonus Feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Maneuvers: The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw,and White Raven.
Maneuvers Recovery -
You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon). You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.
Battle Clarity (Ex): You can enter a state of almost mystical awareness of the battlefield around you. As long as you are not fl at-footed, you gain an insight bonus equal to your Intelligence bonus (maximum equals your warblade level) on your Reflex saves.
Weapon Aptitude (Ex): You qualify for feats that usually require a minimum number of fighter levels as if you had a fighter level equal to your warblade level –2. These effective fi ghter levels stack with any actual fighter levels you have. You also have the flexibility to adjust your weapon training. Each morning, you can spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus).
Uncanny Dodge (Ex): You retrain your dexterity to AC even while flatfooted (though not while immobilized)
Racial Abilities:
Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
Weapon | hit | Damage | Crit | Type | CritDamage |
---|---|---|---|---|---|
Greatsword | +10 | 2d6+7 | 19-20 /x2 | Slashing | 4d6+14 |
Mstrwrk Ogre Maul | +10 | 2d8+7 | 19-20 /x2 | Slashing | 4d8+1d10+14 |
Dagger | +9 | 1d4+5 | 19-20 /x2 | S or P | 2d4+10 |
Armor Spike | +9 | 1d6+5 | 20 /x2 | P | 2d6+10 |
Maul crit =knock Medium or smaller targets back 10', reflex DC12 or target falls prone |
10' range increment on daggers. |
+1/+1 on ranged weapons with in 30' from feat |
Armour / Shield | AC Bonus | Max Dex | Armour Check | Movement | Weight |
---|---|---|---|---|---|
Mstrwrk Dwarven Plate | +10 | +2 | -6 | 20ft | 55lb |
Mithral Tonlet | +2 | - | -2 | - | 4lb |
Slot | Item | Description |
---|---|---|
Head | - | - |
Face | - | - |
Neck | - | - |
Shoulders | - | - |
Torso | Dwarven platemail | Crimson Steel of masterfull dwarven make |
Arms | - | - |
Hands | - | -n |
Right Ring | Ring of Sustenance | - |
Left Ring | - | - |
Waist | healing Belt | leather belt with 3 moonstones |
Feet | - | - |
Pack | Backpack | Single dark gray shoulder slung backpack |
List of Items Here:
Masterwork Ogre Maul - 50lbs
Greatsword - 8lbs
Daggerx5 - 1lbs each on person
Masterwork Dwarven plate +spikes - 55lbs (2,700g)
Mithral Tonlet -4lbs (4,500 value)
Crystal of Aquatic Action (least)
Bedroll -5lbs - in backpack
Trail Rations x2 -1lb each
Waterskin x2 - 4lbs each
Ever-burning torch (shaped as armband) -1lb
Dice
Rat Squash Dice
Courtier's outfit (with 50gp worth of bling)
Goblet of bless 2/day (standard action)
Healing belt x2 (one in backpack, one worn as below)
1 potion of cure light wounds
This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Mic p110. +2 competence bonus on Heal checks, 3 charges per day. 1 charge: 2d8 healing, 2 charge: 3d8, 3 charge: 4d8
Maneuvers Known: 4
Steel Wind: (Iron strike) - Standard: make two attacks, each against a different foe you threaten.
Moment of Perfect Mind: (Diamond Counter) - Immediate: make a concentration check in place of a will save
Wolf Fang Strike: (Tiger Strike) -Standard: Attack with two weapons against a single target, -2 to hit
Mountain Hammer: (Stone Strike) - Standard: Attack deals an extra 2d6 damage and overcomes DR and hardness
Stances Known: 1
Hunter s Sense Stance—Gain scent.
Character History:
Robin Silverflight is the middle child and has two sisters, Kestrel and Rowan. And of course he had to live with getting girly hand-me-downs from his older sister, while his younger sister got "new" things because they were worn out by the time he was done with them (which if you ask him was totally not his fault. Really.). But a guy going to school with a pair of sisters and having a name of Robin is only a good way to get yourself beaten up. Some years ago Robin adopted the nickname Echo because it seemed a strong name based off the sounds of his father practicing at home.
Unfortunately Avalon city was under attack not long ago and his father was killed in the fighting. While not exactly sure what happened, Echo did learn that his father got back up after being slain and must be some kind of undead monstrosity! Apparently that means his fathers eternal soul is enslaved by some kind of dead power and is constantly being tortured, a fact that does not sit well with Echo.
Luckily though hes just turned 17, and is considered a man now and can make his own decisions. So hes taken up some of his fathers old armor, and one of the swords that were kept around the house and has decided to take up being an adventurer in the hopes of one day releasing his fathers soul and maybe even getting revenge on that necromancer.
Odd tidbits
Echo isn't the smartest kid in the class, but he went to a good school and likes to think he is. He tends to make up what he doesn't know (which is a lot), and like most kids has little real world experience and likes to show off when he can.