This class has been removed from play. Dual Progression Classes are banned in Therafim.
"It matters little from where my power comes from. I control it. It is mine to do with what I will. Test me and I will leave you a broken shell of your fomer self so that you may yet live to regret your foolishness."
All warlocks harbor at least a grudging respect for the entities responsible for their powers. They are clearly beings of great might, and thus worthy of regard. A rare few warlocks go beyond this attitude to actual reverance or worship of the Fiendish, Fey, or Extraplanar powers that have made them far more than mortal. Most eldritch disciples begin as clerics gaining reverance and insight into the divine mysteries, before exploring eldritch secrets. Ocassionally however, a warlock might dabble as a cleric and "get religion", but this instance is less common.
Eldritch Disciples represent the most devoted and most misunderstood servants of divine powers. They might wander alone, or serve as leaders or operatives of underground cults, but they rarely hold positions of great prominence openly. Eldritch Disciples are, to the last one, religious zealots, so even those who are not religous conspirators or cabalists, and do not have dangerous secrets or sinister agendas, are likely to be treated by others as if they are and as if they do.
Some doubt their devotion, claiming that they have sullied the pure worsip of the gods with eldritch trickery, but the Eldritch Disciple understands that their connection is more potent than mortals can hope to understand. The Eldritch Disciple stands ready to serve when called upon, but since divine beings rarely interact with mortals directly, they spend most of their time in pursuit of their own goals. Others see this as a convenient hypocrisy, but the Eldritch Disciple knows that as they advance their own causes, and increase their own power, so too do they advance the causes, and honor the power of their patron.
Hit Die: d8
Requirements
To qualify to become an Eldritch Disciple, a character must fulfill all the following criteria.
Skills: Knowledge (Religion) 8 ranks, Knowledge (Planes) 4 ranks.
Spells: Ability to cast 2nd-level divine spells.
Invocations: Ability to use Least Invocations.
Special: Ablility to turn or rebuke undead, must worship a Chaotic or Evil deity.
Class Skills
The Eldritch Disciple’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge [Arcane/Nature/Religion/Planes] (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Level | Base Attack | Fort | Ref | Will | Special | Spellcasting |
1st | +0 | +2 | +0 | +2 | Gift of The Divine Patron | — |
2nd | +1 | +3 | +0 | +3 | — | +1 Level of existing invoking class / +1 Level of existing divine spellcasting class |
3rd | +2 | +3 | +1 | +3 | — | +1 Level of existing invoking class / +1 Level of existing divine spellcasting class |
4th | +3 | +4 | +1 | +4 | Gift of The Divine Patron | — |
5th | +3 | +4 | +1 | +4 | Eldritch Spellweave | — |
6th | +4 | +5 | +2 | +5 | — | +1 Level of existing invoking class / +1 Level of existing divine spellcasting class |
7th | +5 | +5 | +2 | +5 | Gift of The Divine Patron | — |
8th | +6 | +6 | +2 | +6 | — | +1 Level of existing invoking class / +1 Level of existing divine spellcasting class |
9th | +6 | +6 | +3 | +6 | — | +1 Level of existing invoking class / +1 Level of existing divine spellcasting class |
10th | +7 | +7 | +3 | +7 | Gift of The Divine Patron; Timeless Body | — |
Class Features
All of the following are features of the Eldritch Disciple prestige class.
Weapon and Armor Proficiency
Eldritch Disciples gain no proficiency with any weapon or armor.
Invocations
At 2nd, 3rd, 6th, 8th, and 9th level the Eldritch Disciple, the character gains new invocations known and an increase in caster level as if they had also gained a level in the invocation using class to which they belonged before adding the prestige class level. (This includes Eldritch Blast) You do not however gain any other benefit that class would have gained. If you had more than one invocation using class before becoming an Eldritch Disciple you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Spellcasting
At 2nd, 3rd, 6th, 8th, and 9th level the Eldritch Disciple, the character gains new spells per day as if he had also gained a level in any one divine spellcasting class he belonged to before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an Eldritch Disciple you must decide to which class to add each level for the purpose of determining caster level and for the purpose of determining spells per day.
Turn/Rebuke Undead
Your Eldritch Disciple levels stack with your other class levels for determining your ability to Turn/Rebuke Undead.
Eldritch Spellweave
At 5th level you can apply an Eldritch Essence Invocation to any divine spell that affects a target or requires a melee or ranged touch attack. The Spells level must be at least as high as the effective spell level of the Essence. If the spell affects mutliple targets, you must chose only one target to recieve the effect of the Essence, all other targets take only the normal effect of the spell. If the essence requires a save DC use the normal save DC for that Essence. If the Essence adds or alters damage, the spell must also do damage. Using this ability increases the casting time to a Full Round action. If the spell normally has a casting time of 1 Full Round or longer, it takes an additional Full Round to cast. You can use this ability a number of times per day equal to 3+Cha modifier (minimum 1).
Timeless Body
At 10th level the power of your divine patron infuses you with eternal vigor and you no longer age.
Gift of The Divine Patron (Su)
At 1st level you gain a sacred gift of power from your divine patron, who is also the source of your divine spells and directly or indirectly your eldritch powers. Choose one of the following abilities at 1st level, and another ability at every three levels thereafter. (4th, 7th, and 10th). You can spend one of your Turn/Rebuke attempts as a swift action to activate the chosen power.
Corrupting Blast: In place of an essence invocation to your eldritch blast, you can change it into a Corrupting Blast. In addition to its normal effect, the blast applies a penalty to the targets Next Will Save equal to 1/2 your Eldritch Disciple level (minimum -1) that lasts until the end of your Next turn. If the target doesnt attempt a Will Save before the end of your next turn, the effect ends.
Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your Eldritch Disciple class level (minimum 1). This damage reduction stacks with the damage reduction granted by Warlock class. This effect lasts for a number of rounds equal to 3+Cha modifier (minimum 1 round).
Fearful Glare: You can render a single Living creature within 30ft of you Shaken for 1 round. (Will negates; DC 10+Eldritch Disciple level+Cha modifier) The creatures HD cant exceed your total character level.
Fiendish Resistance: You gain resistance to Acid and Fire equal to 10+Eldritch Disciple level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3+Cha modifier (minimum 1 round). Your deity must be Evil for you to select this gift.
Healing Blast: In place of an essence invocation to your eldritch blast, you can change it into a Healing Blast. The blast heals living creatures by an amount equal to the damage normally dealt instead of dealing damage to them. Undead take damage instead, against constructs or objects the blast has no effect. Your deity must be Non-Evil for you to select this gift.
Protective Aura: You surround yourself with a Magic Circle Against Evil centered on you. This effect lasts for a number of rounds equal to 3+Cha modifier (minimum 1 round). Your deity must be Good for you to select this gift.
Strength of Will: You gain a bonus equal to 1/2 your Eldritch Disciple class level (minimum 1) on your Next Will Save to resist a Mind Affecting spell or ability. This effect lasts for a number of rounds equal to 3+Cha modifier (minimum 1 round). If you havent attempted an appropriate save in this time, the effect ends.
Wild Frenzy: You gain a +2 bonus on attack and damage rolls with melee weapons and eldritch blasts, and temporary hitpoints equal to twice your Eldritch Disciple class level. This effect lasts for a number of rounds equal to 3+Cha modifier (minimum 1 round). Your deity must be Chaotic for you to select this gift.