|
STR |
DEX |
CON |
INT |
WIS |
CHA |
Score |
20 |
10 |
20 |
10 |
10 |
17 |
Bonus |
+5 |
+0 |
+5 |
+0 |
+0 |
+3 |
|
|
|
|
|
|
|
Score |
- |
- |
- |
- |
- |
- |
Bonus |
- |
- |
- |
- |
- |
- |
Initiative |
+0 |
BaB |
+4 |
Grapple |
+5 |
Conditional defense Modifiers Here |
Defense |
Ttl |
Bonuses |
|
Save |
Ttl |
Bonuses |
AC |
18 |
+8 armor |
|
Fortitude |
+9 |
4+5 |
Flat |
18 |
+8 armor |
|
Reflex |
1 |
0 |
Touch |
10 |
0 |
|
Will |
1 |
0 |
Conditional offense modifier Here |
Offense |
Attack |
Damage |
Type |
CritRng |
CritDmg |
Range |
Masterwork Greatsword |
+10 |
2d6+9 |
Slashing |
19-20/x2 |
4d6+18 |
Melee |
C |
U |
Skills |
Rnk |
Abi |
Syn |
Msc |
Mag |
Ttl |
C |
U |
Climb (Str) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
- |
U |
Jump (Str) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
C |
U |
Swim (Str) |
+ 0 |
+ 5 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
|
|
|
|
|
|
|
|
|
- |
U |
Balance (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Escape Artist (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Hide (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Move Silently (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Open Lock (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
C |
U |
Ride (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Sleight of Hand (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Tumble (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Use Rope (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
U |
Concentration (Con) |
+ 0 |
+ 5 |
+ 0 |
+2 |
+ 0 |
+ 7 |
|
|
|
|
|
|
|
|
|
- |
U |
Appraise (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
C |
U |
Craft (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Decipher Script (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Disable Device (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Forgery (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Knowledge (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Search (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
- |
Spellcraft (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
U |
Heal (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Listen (Wis) |
+ 8 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 8 |
- |
- |
Profession (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Sense Motive (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Spot (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Survival (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
U |
Bluff (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Diplomacy (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Disguise (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Gather Information (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
C |
- |
Handle Animal (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
C |
U |
Intimidate (Cha) |
+ 4 |
+ 3 |
+ 0 |
+ 2 |
+ 0 |
+ 9 |
- |
U |
Perform (Cha) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
- |
Use Magic Device (Cha) |
+ 0 |
+ 3|+ 0 |
+ 0 |
+ 0 |
+ 3 |
|
|
|
|
|
|
|
|
|
- |
- |
Speak Language |
+ 0 |
|
|
|
|
|
Skill Points |
Total Skill Points Here |
-U = usable untrained
-C = class skill
Craft |
Knowledge |
Language |
|
Perform |
Profession |
Skill Trick |
Craft Here |
Knowdg. Here |
Common |
Lng Here |
Pfrm. Here |
Profession Here |
SkillTrick Here |
Level 1 -
Endurance: Whenever you make a check for performing a physical action that extends over a period of time (running, swimming, holding your breath, and so on), you get a +4 bonus to the check.
Diehard: When reduced to between -1 and -9 hit points, you automatically become stable. You may choose to act as if you were disabled, rather than dying.
Level 2 (Bonus Feat)*
Weapon Focus: You add +1 to all attack rolls you make using a Greatsword.
Level 3 -
Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage applies until your next action. If you attack with a two-handed weapon, or with a onehanded weapon wielded in two hands, instead add twice the number subtracted from your attack rolls.
Level 4 (Bonus Feat)
Weapon Specialization: You add +2 to all damage rolls you make using a Greatsword
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Class Here 1
Class Feature:
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Race
+2 Strength, +2 Constitution, -2 Dexterity
-Medium-size.
-30' Movement.
-Dominating Personality: +2 to Concentration and Intimidation checks.
-Powerful Build: Whenever anyone with this trait is subjected to an opposed check based on size modifiers (such as bull rushes, grapple checks, and trip attempts), they count as one size larger if doing so is advantageous. In addition, characters with this trait count as one size larger to determine how different special abilities affect them (such as improved grab or swallow whole). However, characters with this Feat count as their normal racial size for determining space and reach. The abilities of this Feat stack with powers, abilities, and spells that affect size category.
-Tireless: Large ungulates gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold their breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, large ungulates may sleep in light or medium armor without becoming fatigued. This stacks with the Endurance feat, which also allows large ungulates to sleep in heavy armor without becoming fatigued.
-Low-light Vision.
Weapon |
Damage |
Crit |
Range |
Type |
Notes |
Masterwork Greatsword |
2d6+9 |
19-20/x2 |
Melee |
Slashing |
|
Ammo |
Qty |
Ammo Here |
# of ammo here |
Protective Item |
AC |
Type |
MD |
ACP |
SF |
Move |
Notes |
Masterwork Full Plate |
+8 |
armor |
+8 |
NA |
NA |
Move speed here |
NA |
Slot |
Item |
Description |
Head |
Item Here |
Description Here |
Face |
Item Here |
Description Here |
Neck |
Item Here |
Description Here |
Shoulders |
Item Here |
Description Here |
Torso |
Item Here |
Description Here |
Arms |
Item Here |
Description Here |
Hands |
Item Here |
Description Here |
Right Ring |
Item Here |
Description Here |
Left Ring |
Item Here |
Description Here |
Waist |
Item Here |
Description Here |
Feet |
Item Here |
Description Here |
Pack |
Item Here |
Description Here |
List of Items Here:
Adamantite Chain Shirt (+5 AC 1 DR)
Statistics of Items Here:
Adventure Here - Adventure Notes here
Character History:
Having come from the plains lands, Elska left her nomadic tribe of people in the hopes of finding adventure and new challenges to over come. She seems to boast a fear for nothing and instead strives to better herself to overcome any obstacle that should find its way in her path.